A swift wrapper to use the Opus Interactive Audio Codec libopus API.
Intension of this project is to support audio player SDK with a platform independend XCFramework that can be integrated in swift projects via CocoaPod.
It supports iOS devices and simulators (version 9 to 14) and macOS (versions 10.10 to 11.5)
We support version 1.3.1 of libopus API.
After integration use
import YbridOpus
in your Swift code.
The Cocoa Podfile of a project using this framework, should look like
platform :ios, '9.0'
target 'player-sdk-swift' do
use_frameworks!
source 'https://github.com/CocoaPods/Specs.git'
pod 'YbridOpus'
end
The Package.swift using this framework should look like
...
dependencies: [
.package(
name: "YbridOpus",
url: "https://github.com/ybrid/opus-swift.git",
from: "0.8.0"),
...
If you manage packages in another way you may download YbridOpus.xcframework.zip from the latest release of this repository and embed it into your own project manually.
Unzip the file into a directory called 'Frameworks' of your XCode project. In the properties editor, drag and drop the directory into the section 'Frameworks, Libraries and Embedded Content' of the target's 'General' tab.
You are welcome to contribute.
This project is under MIT license. We create the opus binaries for iOS and macOS from opus sources of version 1.3.1. Opus is freely licensed under BSD, see the LICENSE file.