/Count-Master-Clone-Game

This is the work I did in 4 days to create a clone of Count Master game. I tried to create some basic mechanics used in the game. Made with Unity.

Primary LanguageC#

Count-Master-Clone-Game

This is the work I did in 4 days to create a clone of Count Master game. I tried to create some basic mechanics used in the game. Made with Unity.

Deficiencies In The Project

Deficiencies determined by the game designer.

  • Enemy community
  • Optimization
  • Team community (with sin and cos pattern)
  • Object pooling
  • New level without new scene
  • DOTween to the bridge
  • Low poly collider
  • Prefab everything
  • Don't shaking when moving
  • Constants class

Mechanics

  • Movement
    • Swipe movement
    • Following the team leader
  • Team
    • Increase the number of members of the team
    • Reducing the number of members of the team
    • Build a tower
    • Sit on the stairs

UI

  • You win
    • Go to next level
  • You lost
    • Play again

Gameplay

Collect as many teammates as possible and try not to fall down. The more teammates you have, the bigger tower you will get.

Original Game