This is the work I did in 4 days to create a clone of Count Master game. I tried to create some basic mechanics used in the game. Made with Unity.
Deficiencies determined by the game designer.
- Enemy community
- Optimization
- Team community (with sin and cos pattern)
- Object pooling
- New level without new scene
- DOTween to the bridge
- Low poly collider
- Prefab everything
- Don't shaking when moving
- Constants class
- Movement
- Swipe movement
- Following the team leader
- Team
- Increase the number of members of the team
- Reducing the number of members of the team
- Build a tower
- Sit on the stairs
- You win
- Go to next level
- You lost
- Play again
Collect as many teammates as possible and try not to fall down. The more teammates you have, the bigger tower you will get.