/XCGLogger

A debug log framework for use in Swift projects. Allows you to log details to the console (and optionally a file), just like you would have with NSLog or println, but with additional information, such as the date, function name, filename and line number.

Primary LanguageSwiftMIT LicenseMIT

XCGLogger

badge-language badge-platforms badge-license

badge-travis badge-swiftpm badge-cocoapods badge-carthage

badge-sponsors badge-twitter

##tl;dr XCGLogger is the original debug log module for use in Swift projects.

Swift does not include a C preprocessor so developers are unable to use the debug log #define macros they would use in Objective-C. This means our traditional way of generating nice debug logs no longer works. Resorting to just plain old print calls means you lose a lot of helpful information, or requires you to type a lot more code.

XCGLogger allows you to log details to the console (and optionally a file, or other custom destinations), just like you would have with NSLog() or print(), but with additional information, such as the date, function name, filename and line number.

Go from this:

Simple message

to this:

2014-06-09 06:44:43.600 [Debug] [AppDelegate.swift:40] application(_:didFinishLaunchingWithOptions:): Simple message

####Example Example

###Communication (Hat Tip AlamoFire)

  • If you need help, use Stack Overflow (Tag 'xcglogger').
  • If you'd like to ask a general question, use Stack Overflow.
  • If you've found a bug, open an issue.
  • If you have a feature request, open an issue.
  • If you want to contribute, submit a pull request.
  • If you use XCGLogger, please Star the project on GitHub

##Installation

###Git Submodule

Execute:

git submodule add https://github.com/DaveWoodCom/XCGLogger.git

in your repository folder.

###Carthage

Add the following line to your Cartfile.

github "DaveWoodCom/XCGLogger" ~> 4.0.0

Then run carthage update --no-use-binaries or just carthage update. For details of the installation and usage of Carthage, visit it's project page.

###CocoaPods

Add something similar to the following lines to your Podfile. You may need to adjust based on your platform, version/branch etc.

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!

pod 'XCGLogger', '~> 4.0.0'

Specifying the pod XCGLogger on its own will include the core framework. We're starting to add subspecs to allow you to include optional components as well:

pod 'XCGLogger/UserInfoHelpers', '~> 4.0.0': Include some experimental code to help deal with using UserInfo dictionaries to tag log messages.

Then run pod install. For details of the installation and usage of CocoaPods, visit it's official web site.

###Backwards Compatibility

Use:

  • XCGLogger version 4.0.0 for Swift 3.0
  • XCGLogger version 3.6.0 for Swift 2.3
  • XCGLogger version 3.5.3 for Swift 2.2
  • XCGLogger version 3.2 for Swift 2.0-2.1
  • XCGLogger version 2.x for Swift 1.2
  • XCGLogger version 1.x for Swift 1.1 and below.

##Basic Usage (Quick Start)

This quick start method is intended just to get you up and running with the logger. You should however use the advanced usage below to get the most out of this library.

Add the XCGLogger project as a subproject to your project, and add the appropriate library as a dependancy of your target(s). Under the General tab of your target, add the XCGLogger.framework to the Embedded Binaries.

Then, in each source file:

import XCGLogger

In your AppDelegate (or other global file), declare a global constant to the default XCGLogger instance.

let log = XCGLogger.default

In the

application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]? = nil) // iOS, tvOS

or

applicationDidFinishLaunching(_ notification: Notification) // OS X

function, configure the options you need:

log.setup(level: .debug, showThreadName: true, showLevel: true, showFileNames: true, showLineNumbers: true, writeToFile: "path/to/file", fileLevel: .debug)

The value for writeToFile: can be a String or URL. If the file already exists, it will be cleared before we use it. Omit the parameter or set it to nil to log to the console only. You can optionally set a different log level for the file output using the fileLevel: parameter. Set it to nil or omit it to use the same log level as the console.

Then, whenever you'd like to log something, use one of the convenience methods:

log.verbose("A verbose message, usually useful when working on a specific problem")
log.debug("A debug message")
log.info("An info message, probably useful to power users looking in console.app")
log.warning("A warning message, may indicate a possible error")
log.error("An error occurred, but it's recoverable, just info about what happened")
log.severe("A severe error occurred, we are likely about to crash now")

The different methods set the log level of the message. XCGLogger will only print messages with a log level that is greater to or equal to it's current log level setting. So a logger with a level of .error will only output log messages with a level of .error, or .severe.

##Advanced Usage (Recommended)

XCGLogger aims to be simple to use and get you up and running quickly with as few as 2 lines of code above. But it allows for much greater control and flexibility.

A logger can be configured to deliver log messages to a variety of destinations. Using the basic setup above, the logger will output log messages to the standard Xcode debug console, and optionally a file if a path is provided. It's quite likely you'll want to send logs to more interesting places, such as the Apple System Console, a database, third party server, or another application such as NSLogger. This is accomplished by adding the destination to the logger.

Here's an example of configuring the logger to output to the Apple System Log as well as a file.

// Create a logger object with no destinations
let log = XCGLogger(identifier: "advancedLogger", includeDefaultDestinations: false)

// Create a destination for the system console log (via NSLog)
let systemDestination = AppleSystemLogDestination(identifier: "advancedLogger.systemDestination")

// Optionally set some configuration options
systemDestination.outputLevel = .Debug
systemDestination.showLogIdentifier = false
systemDestination.showFunctionName = true
systemDestination.showThreadName = true
systemDestination.showLevel = true
systemDestination.showFileName = true
systemDestination.showLineNumber = true
systemDestination.showDate = true

// Add the destination to the logger
log.add(destination: systemDestination)

// Create a file log destination
let fileDestination = FileDestination(writeToFile: "/path/to/file", identifier: "advancedLogger.fileDestination")

// Optionally set some configuration options
fileDestination.outputLevel = .Debug
fileDestination.showLogIdentifier = false
fileDestination.showFunctionName = true
fileDestination.showThreadName = true
fileDestination.showLevel = true
fileDestination.showFileName = true
fileDestination.showLineNumber = true
fileDestination.showDate = true

// Process this destination in the background
fileDestination.logQueue = XCGLogger.logQueue

// Add the destination to the logger
log.add(destination: fileDestination)

// Add basic app info, version info etc, to the start of the logs
log.logAppDetails()

You can configure each log destination with different options depending on your needs.

Another common usage pattern is to have multiple loggers, perhaps one for UI issues, one for networking, and another for data issues.

Each log destination can have its own log level. As a convenience, you can set the log level on the log object itself and it will pass that level to each destination. Then set the destinations that need to be different.

Note: A destination object can only be added to one logger object, adding it to a second will remove it from the first.

###Initialization Using A Closure

Alternatively you can use a closure to initialize your global variable, so that all initialization is done in one place

let log: XCGLogger = {
    let log = XCGLogger(identifier: "advancedLogger", includeDefaultDestinations: false)

	// Customize as needed
    
    return log
}()

Note: This creates the log object lazily, which means it's not created until it's actually needed. This delays the initial output of the app information details. Because of this, I recommend forcing the log object to be created at app launch by adding the line let _ = log at the top of your didFinishLaunching method if you don't already log something on app launch.

###Log Anything

You can log strings:

log.debug("Hi there!")

or pretty much anything you want:

log.debug(true)
log.debug(CGPoint(x: 1.1, y: 2.2))
log.debug(MyEnum.Option)
log.debug((4, 2))
log.debug(["Device": "iPhone", "Version": 7])

###Filtering Log Messages

New to XCGLogger 4, you can now create filters to apply to your logger (or to specific destinations). Create and configure your filters (examples below), and then add them to the logger or destination objects by setting the optional filters property to an array containing the filters. Filters are applied in the order they exist in the array. During processing, each filter is asked if the log message should be excluded from the log. If any filter excludes the log message, it's excluded. Filters have no way to reverse the exclusion of another filter.

If a destination's filters property is nil, the log's filters property is used instead. To have one destination log everything, while having all other destinations filter something, add the filters to the log object and set the one destination's filters property to an empty array [].

Note: Unlike destinations, you can add the same filter object to multiple loggers and/or multiple destinations.

####Filter by Filename

To exclude all log messages from a specific file, create an exclusion filter like so:

log.filters = [FileNameFilter(excludeFrom: ["AppDelegate.swift"], excludePathWhenMatching: true)]

excludeFrom: takes an Array<String> or Set<String> so you can specify multiple files at the same time.

excludePathWhenMatching: defaults to true so you can omit it unless you want to match path's as well.

To include log messages only for a specific set to files, create the filter using the includeFrom: initializer. It's also possible to just toggle the inverse property to flip the exclusion filter to an inclusion filter.

####Filter by Tag

In order to filter log messages by tag, you must of course be able to set a tag on the log messages. Each log message can now have additional, user defined data attached to them, to be used by filters (and/or formatters etc). This is handled with a userInfo: Dictionary<String, Any> object. The dictionary key should be a namespaced string to avoid collisions with future additions. Official keys will begin with com.cerebralgardens.xcglogger. The tag key can be accessed by XCGLogger.Constants.userInfoKeyTags. You definitely don't want to be typing that, so feel free to create a global shortcut: let tags = XCGLogger.Constants.userInfoKeyTags. Now you can easily tag your logs:

let sensitiveTag = "Sensitive"
log.debug("A tagged log message", userInfo: [tags: sensitiveTag])

The value for tags can be an Array<String>, Set<String>, or just a String, depending on your needs. They'll all work the same way when filtered.

Depending on your workflow and usage, you'll probably create faster methods to set up the userInfo dictionary. See below for other possible shortcuts.

Now that you have your logs tagged, you can filter easily:

log.filters = [TagFilter(excludeFrom: [sensitiveTag])]

Just like the FileNameFilter, you can use includeFrom: or toggle inverse to include only log messages that have the specified tags.

####Filter by Developer

Filtering by developer is exactly like filtering by tag, only using the userInfo key of XCGLogger.Constants.userInfoKeyDevs. In fact, both filters are subclasses of the UserInfoFilter class that you can use to create additional filters. See Extending XCGLogger below.

####Mixing and Matching

In large projects with multiple developers, you'll probably want to start tagging log messages, as well as indicate the developer that added the message.

While extremely flexible, the userInfo dictionary can be a little cumbersome to use. There are a few possible methods you can use to simply things. I'm still testing these out myself so they're not officially part of the library yet (I'd love feedback or other suggestions).

I have created some experimental code to help create the UserInfo dictionaries. (Include the optional UserInfoHelpers subspec if using CocoaPods). Check the iOS Demo app to see it in use.

There are two structs that conform to the UserInfoTaggingProtocol protocol. Tag and Dev.

You can create an extension on each of these that suit your project. For example:

extension Tag {
    static let sensitive = Tag("sensitive")
    static let ui = Tag("ui")
    static let data = Tag("data")
}

extension Dev {
    static let dave = Dev("dave")
    static let sabby = Dev("sabby")
}

Along with these types, there's an overloaded operator | that can be used to merge them together into a dictionary compatible with the UserInfo: parameter of the logging calls.

Then you can log messages like this:

log.debug("A tagged log message", userInfo: Dev.dave | Tag.sensitive)

There are some current issues I see with these UserInfoHelpers, which is why I've made it optional/experimental for now. I'd love to hear comments/suggestions for improvements.

  1. The overloaded operator | merges dictionaries so long as there are no Sets. If one of the dictionaries contains a Set, it'll use one of them, without merging them. Preferring the left hand side if both sides have a set for the same key.
  2. Since the userInfo: parameter needs a dictionary, you can't pass in a single Dev or Tag object. You need to use at least two with the | operator to have it automatically convert to a compatible dictionary. If you only want one Tag for example, you must access the .dictionary parameter manually: userInfo: Tag("Blah").dictionary.

###Selectively Executing Code

All log methods operate on closures. Using the same syntactic sugar as Swift's assert() function, this approach ensures we don't waste resources building log messages that won't be output anyway, while at the same time preserving a clean call site.

For example, the following log statement won't waste resources if the debug log level is suppressed:

log.debug("The description of \(thisObject) is really expensive to create")

Similarly, let's say you have to iterate through a loop in order to do some calculation before logging the result. In Objective-C, you could put that code block between #if #endif, and prevent the code from running. But in Swift, previously you would need to still process that loop, wasting resources. With XCGLogger it's as simple as:

log.debug {
    var total = 0.0
    for receipt in receipts {
        total += receipt.total
    }

    return "Total of all receipts: \(total)"
}

In cases where you wish to selectively execute code without generating a log line, return nil, or use one of the methods: verboseExec, debugExec, infoExec, warningExec, errorExec, and severeExec.

###Custom Date Formats

You can create your own DateFormatter object and assign it to the logger.

let dateFormatter = DateFormatter()
dateFormatter.dateFormat = "MM/dd/yyyy hh:mma"
dateFormatter.locale = Locale.current
log.dateFormatter = dateFormatter

###Enhancing Log Messages With Colour

XCGLogger supports adding formatting codes to your log messages to enable colour in various places. The original option was to use the XcodeColors plug-in. However, Xcode 8 no longer officially supports plug-ins. You can still view your logs in colour, just not in Xcode 8 at the moment (see note below). You can still use Xcode 7 if desired (after adding the Swift 3 toolchain), or you can use the new ANSI colour support to add colour to your fileDestination objects and view your logs via a terminal window. This gives you some extra options such as adding Bold, Italics, or (please don't) Blinking!

Once enabled, each log level can have its own colour. These colours can be customized as desired. If using multiple loggers, you could alternatively set each logger to its own colour.

An example of setting up the ANSI formatter:

if let fileDestination: FileDestination = log.destination(withIdentifier: XCGLogger.Constants.fileDestinationIdentifier) as? FileDestination {
    let ansiColorLogFormatter: ANSIColorLogFormatter = ANSIColorLogFormatter()
    ansiColorLogFormatter.colorize(level: .verbose, with: .colorIndex(number: 244), options: [.faint])
    ansiColorLogFormatter.colorize(level: .debug, with: .black)
    ansiColorLogFormatter.colorize(level: .info, with: .blue, options: [.underline])
    ansiColorLogFormatter.colorize(level: .warning, with: .red, options: [.faint])
    ansiColorLogFormatter.colorize(level: .error, with: .red, options: [.bold])
    ansiColorLogFormatter.colorize(level: .severe, with: .white, on: .red)
    fileDestination.formatters = [ansiColorLogFormatter]
}

As with filters, you can use the same formatter objects for multiple loggers and/or multiple destinations. If a destination's formatters property is nil, the logger's formatters property will be used instead.

See Extending XCGLogger below for info on creating your own custom formatters.

###Alternate Configurations

By using Swift build flags, different log levels can be used in debugging versus staging/production. Go to Build Settings -> Swift Compiler - Custom Flags -> Other Swift Flags and add -DDEBUG to the Debug entry.

#if DEBUG
    log.setup(level: .debug, showThreadName: true, showLevel: true, showFileNames: true, showLineNumbers: true)
#else
    log.setup(level: .severe, showThreadName: true, showLevel: true, showFileNames: true, showLineNumbers: true)
#endif

You can set any number of options up in a similar fashion. See the updated iOSDemo app for an example of using different log destinations based on options, search for USE_NSLOG.

###Background Log Processing

By default, the supplied log destinations will process the logs on the thread they're called on. This is to ensure the log message is displayed immediately when debugging an application. You can add a breakpoint immediately after a log call and see the results when the breakpoint hits.

However, if you're not actively debugging the application, processing the logs on the current thread can introduce a performance hit. You can now specify a destination process it's logs on a dispatch queue of your choice (or even use a default supplied one).

fileDestination.logQueue = XCGLogger.logQueue

or even

fileDestination.logQueue = DispatchQueue.global(qos: .background)

This works extremely well when combined with the Alternate Configurations method above.

#if DEBUG
    log.setup(level: .debug, showThreadName: true, showLevel: true, showFileNames: true, showLineNumbers: true)
#else
    log.setup(level: .severe, showThreadName: true, showLevel: true, showFileNames: true, showLineNumbers: true)
    if let consoleLog = log.logDestination(XCGLogger.Constants.baseConsoleDestinationIdentifier) as? ConsoleDestination {
        consoleLog.logQueue = XCGLogger.logQueue
    }
#endif

###Append To Existing Log File

When using the advanced configuration of the logger (see Advanced Usage above), you can now specify that the logger append to an existing log file, instead of automatically overwriting it.

Add the optional shouldAppend: parameter when initializing the FileDestination object. You can also add the appendMarker: parameter to add a marker to the log file indicating where a new instance of your app started appending. By default we'll add -- ** ** ** -- if the parameter is omitted. Set it to nil to skip appending the marker.

let fileDestination = FileDestination(writeToFile: "/path/to/file", identifier: "advancedLogger.fileDestination", shouldAppend: true, appendMarker: "-- Relauched App --")

###Log File Rotation

When logging to a file, you have the option to rotate the log file to an archived destination, and have the logger automatically create a new log file in place of the old one.

Using the FileDestination object in your logger call the rotateFile(to:) method. Pass either a path or file URL to a location you'd like to store the old file. The method will return true on success, after which you can do whatever you need with the old file, compress it, email it, etc.

Hint: see the destination(withIdentifier:) method on XCGLogger, to get your current FileDestination object, or save a reference to it when you create it using the Advanced Usage options above.

###Extending XCGLogger

You can create alternate log destinations (besides the built in ones). Your custom log destination must implement the DestinationProtocol protocol. Instantiate your object, configure it, and then add it to the XCGLogger object with add(destination:). Take a look at ConsoleDestination and FileDestination for examples.

You can also create custom filters or formatters. Take a look at the provided versions as a starting point. Note that filters and formatters have the ability to alter the log messages as they're processed. This means you can create a filter that strips passwords, highlights specific words, encrypts messages, etc.

##Third Party Tools That Work With XCGLogger

Note: These plug-ins no longer 'officially' work in Xcode 8. File a bug report if you'd like to see plug-ins return to Xcode. See below for a workaround...

XcodeColors: Enable colour in the Xcode console
KZLinkedConsole: Link from a log line directly to the code that produced it

Note: These may not yet work with the Swift 3 version of XCGLogger.

XCGLoggerNSLoggerConnector: Send your logs to NSLogger

##Xcode 8 Tips

###Restore Plug-In Support

One of the biggest issues you'll notice when using Xcode 8, is that by default it will no longer load plug-ins. Personally, I really like the benefits the plug-ins add to Xcode, especially XcodeColors. With so many other frameworks, or even Xcode itself spewing messages into the debug console, it's really helpful to be able to have your logs stand out with colour. It is currently possible to re-enable plug-ins in Xcode 8. If you do so, you'll be able to use the new XcodeColorsLogFormatter class to colour your log messages again. See the demo apps for example code.

Be Warned: If you follow these instructions to re-enable plug-ins, there could be unforeseen consequences. I would definitely only do this on a development machine, with the assumption that you have another machine (or at least an unmodified version of Xcode) to do your App Store/Distribution builds. Do not attempt to upload a binary to Apple that was built with a modified version of Xcode. I take no responsibility for anything that happens if you follow these instructions. You have been warned.

Now, assuming you've read the above warning, and you have a development only machine, and you really want to use your awesome plug-ins, here's my recommended method to re-enable plug-ins.

  1. Clone the unsign repository.

  2. Build it following their dead-simple instructions (make).

  3. Close Xcode if it's open.

  4. In your favourite shell/terminal, execute the following commands (may need to be root, or just sudo):

    cd /Applications/Xcode.app/Contents/MacOS Substitute another Xcode path if you like

    /path/to/unsign Xcode Creates a new Xcode.unsigned binary

    mv Xcode Xcode.signed Move the original file

    ln -sf Xcode.unsigned Xcode Link the unsigned version to the original filename

  5. Launch Xcode and use your favourite plug-ins. You may have to reauthorize access to your keychain, but it should be a one time task.

  6. You can flip back and forth between the signed and unsigned versions by repeating the ln -sf Xcode.unsigned Xcode command, just changing .unsigned to .signed etc.

  7. Do not use this version of Xcode to submit apps!

  8. Pray Apple doesn't disable this workaround.

  9. File a radar requesting official plug-in support again. You can dup this radar.

Thanks to @inket and @steakknife for providing the knowledge and tools for this tip!

###Disable Xcode's Log Noise

For some reason, the simulators in the final version of Xcode 8 are printing lots of their own debug messages to the console. These messages make reading your own debug logs cumbersome. You can prevent those logs from being displayed by adding the environment variable OS_ACTIVITY_MODE to your debug scheme, and setting the value to disable.

Environment Variable

Thanks to @rustyshelf and @bersaelor for this tip!

##To Do

  • Add more examples of some advanced use cases
  • Add additional log destination types
  • Add Objective-C support
  • Add Linux support

##More

If you find this library helpful, you'll definitely find these other tools helpful:

Watchdog: http://watchdogforxcode.com/
Slender: http://martiancraft.com/products/slender
Briefs: http://giveabrief.com/

Also, please check out some of my other projects:

Rudoku: App Store
TV Tune Up: https://www.cerebralgardens.com/tvtuneup

###Change Log

The change log is now in it's own file: CHANGELOG.md