- Ray Casting
- Texture mapping
- Memory Management
- Parsing
- Teamwork
- Project Management
- Time Management
Dale Furneaux - https://github.com/opsec-infosec
Alka Santhosh - https://github.com/alka0203
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/* cub3d.c :+: :+: :+: */
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/* By: dfurneau <dfurneau@student.42abudhabi.ae> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/08/31 16:11:44 by dfurneau #+# #+# */
/* Updated: 2022/08/31 16:11:44 by dfurneau ### ########.fr */
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/* cub3d.c :+: :+: :+: */
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/* By: asanthos <asanthos@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/26 11:36:07 by asanthos #+# #+# */
/* Updated: 2022/10/26 13:37:16 by asanthos ### ########.fr */
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- Mini map - mini map triggered by
<space bar>
shows partial map - Full size map - full size map triggered by
'M'
key. Shows position of detection points and raycasting - Debug console - displays useful debugging realtime information
- Parsing - uses allocated memory 'on the fly' to parse the map files
- Sprites - Gun sprite animation
- Macos - No known issues
- Linux - Issue with linux with minilibx with transparent images
Modified Libft:
- ft_realloc - Memory re-allocation function, used in parsing
- ft_strnjoin - String join with variadic function acceptin 1 to n strings
- ft_ato.. - Added ascii to long, int, double, float, long long
- ft_dtoa - Double to ascii
- ft_splitn - splits on delimiter up to n positions
- 1 - Walls
- 0 - Floors
- N,E,W,S - Player Starting Direction
- D - Doors
make all
- makes the mandatory project
make bonus
- makes the bonus
Bonus includes lighting effects, sprite animation, and other features