🐤
PiyoHaskell game engine like fantasy console. Inspired by PICO-8.
NOTE: UNDER DEVELOPMENT
Feature
- minimum but simple api
- pure update funciton
- japanease bitmap font support
It supports PICO-8 like drawing api.
Assuming Specification
For now below.
- display: 192x192
- sprite size: 12x12
- map size: 16x16
Requirements
SDL2 needed.
For OS X
Install middle wares with homebrew.
brew install sdl2 sdl2_gfx sdl2_image sdl2_mixer sdl2_ttf
For others
It may work ..!
Minimal code
import Piyo
instance Game () where
draw _ =
[ cls Yellow
, txt Black "Hello, World!" 48 48
]
main :: IO ()
main = piyo () Nothing
Data Flow Schematic
Functions are called in order update, draw, sound every frame.
Indexing
Index number starts with 0. Not 1.
Examples
Sample working code at Examples
Development in the future
- Redesign assets format
- Enrich sound api
- Add useful state update functions
- FPS management
- Support ore key action
- Sprite and map editor
- Export function for distribution
- etc...