The goal of this project is to completely wrap the Phaser API in Opal, to allow developers to write HTML5 and WebGL games entirely from Ruby code.
If you have not heard of Phaser, check out these links:
- Phaser: https://github.com/photonstorm/phaser
- Phaser Examples: https://github.com/photonstorm/phaser-examples
Phaser usage examples converted to Ruby: https://github.com/orbitalimpact/opal-phaser-examples.
Some of the games that have been made so far with opal-phaser:
$ git clone https://github.com/orbitalimpact/opal-phaser
To contribute to this project, follow the steps below.
- Fork the repo ( https://github.com/orbitalimpact/opal-phaser/fork )
- Create your feature branch (
git checkout -b new-branch
) - Commit your changes (
git commit -am 'description of commit'
) - Push to the branch (
git push origin new-branch
) - Create a Pull Request
Phaser and all examples are released under the MIT License: http://opensource.org/licenses/MIT
opal-phaser is released under the Berkeley Software Distribution (BSD) 3-Clause License: http://opensource.org/licenses/BSD-3-Clause
Copyright (c) 2014, Orbital Impact All rights reserved.