A Jetpack-powered mobile app for WooCommerce.
Setup Instructions • Build & Test • Documentation • Contributing • Automation • Security • Need Help? • Resources • License
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Make sure you've installed Android Studio.
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Clone this repository in the folder of your preference, and then enter that folder:
$ git clone https://github.com/woocommerce/woocommerce-android.git $ cd woocommerce-android
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Generate the developer oauth2 tokens. These values get copied into the main
gradle.properties
file in the next step. See the OAuth2 Authentication section for details. -
Generate the
gradle.properties
file for this app:$ cp ./gradle.properties-example ./gradle.properties
-
Open and modify the newly created
gradle.properties
files. See the Configuration Files section for a breakdown of the properties. -
In Android Studio, open the project from the local repository. This will auto-generate
local.properties
with the SDK location. -
Optional: Go to Tools → Device Manager and create an emulated device.
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Run. (Creates a default virtual device if you skipped the previous step)
To build, install, and test the project from the command line:
$ ./gradlew assembleVanillaDebug # assemble the debug .apk
$ ./gradlew installVanillaDebug # install the debug apk if you have an
# emulator or a device connected
$ ./gradlew :WooCommerce:testVanillaDebugUnitTest # assemble, install and run unit tests
$ ./gradlew :WooCommerce:connectedVanillaDebugAndroidTest # assemble, install and run Android tests
- Project Overview
- Development Practices
- Data
- Accessibility
- Quality & Testing
- Features
Read our Contributing Guide to learn about reporting issues, contributing code, and more ways to contribute.
If you happen to find a security vulnerability, we would appreciate you letting us know at https://hackerone.com/automattic and allowing us to respond before disclosing the issue publicly.
You can find the WooCommerce usage docs here: woo.com/documentation/woocommerce/
General usage and development questions:
WooCommerce for Android is an Open Source project covered by the GNU General Public License version 2.
In order to offer a great experience to our users, we use some proprietary libraries that are not open source. These libraries are:
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