/100-days-of-shaders

100 days of creative coding with shaders.

Primary LanguageMax

100 Days of Shaders

This repo contains the source code for 100 ~consecutive days of daily shader sketches, which I did as a project for Katherine Dillon's 100 Days of Making course at NYU ITP in Spring 2018.

I documented each day's sketch by posting a video on my personal Instagram with the hashtag #100days_ITP.

Topics and Areas of Exploration

In rough chronological order:

  • The Book of Shaders and regl
  • Fluid simulations
  • Raymarching and signed distance fields
  • Shaders in Max/MSP/Jitter
  • Reaction diffusion systems
  • Vertex displacement
  • Slit-scan effects using 3D textures
  • Optical flow and pixel displacement
  • Applying image processing techniques to 3D objects rendered to textures
  • Procedurally generating color palettes
  • Running 3D objects through lumakey and chromakey video feedback
  • Video synthesis

Gallery

Useful Resources I Found Along the Way