This simple mod brings bug-fixes to issues like "Player moved too quickly!" or "Vehicle of Player moved too quickly!" to a standalone mod. It allows to modify the threshold the server side checks for if a player moves too far too quickly which then teleports them back. Allows clients to send fast update packets. Beware.
The Name and logo is from the original standalone bug-fix by Thiakil for Forge 1.12. This mod is server-side only and does not have to be installed on the client.
Modrinth is now the only source of truth for this mod. The project will no longer be updated on Curseforge.
From v1.1.0 onwards, this mod does nothing by default. The default config values are the vanilla values and as follows:
{
...
"defaultMaxPlayerSpeed": 100.0,
"maxPlayerElytraSpeed": 300.0,
"maxPlayerVehicleSpeed": 100.0
...
}
Try using values as low as possible, since values too high might allow players to use speedhacks. Increase the values slowly until you don't experience any lag-back anymore.
{
"hideConsoleWarnings": false,
"playerLimit": 100.0,
"playerFallFlyingLimit": 300.0,
"vehicleLimit": 100.0,
"vehicleDistanceLimit": 0.0625
}
Thanks RandomPatches for the original idea and concept. Forge alternative: https://www.curseforge.com/minecraft/mc-mods/too-fast
Thanks to everybody who reports bugs and submits feedback on the github issue tracker.