otdavies/UnityChromakey

Light Wrapping

otdavies opened this issue · 0 comments

As an improvement to visual quality and better integration with virtual backgrounds, light wrapping has been requested. What is light wrapping? Here is a solid explanation.

Challenges: This requires capturing the background behind the green-screen rendering plane. Thus we now need to reference the entire rendered frame. This adds significant complexity to the simpler approach currently use.