/UE4-SpellTest

This is a test of a replicated projectile system that mimics Oath projectiles system.

Primary LanguageC++

UE4-SpellTest

This is a test of a replicated projectile system that mimics Oath projectiles system. I have had it as a test/study and I am sharing it for whoever wants to implement a similar spell system. In case you're interested in a full implementation and a more detailed approach, please check my game framework here : https://github.com/Hiro-KE/UE4-KizuEngine

Here is the description of the test :

  • Task 1 : Create a homing target lock system

    • When crosshair is on a player + Range (expose this variable in details pannel) can fire at the character
    • Can use Homing projectile component in unreal
    • Reference video - https://youtu.be/VvsTA_JFKo4?t=130
  • Task 2 : Highlight and Hit Target System

    • On Press of "H" button on keyboard switch target system from homing to hit and highlight
    • With crosshair abilty to highlight enemies infront and fire
    • Reference video - https://youtu.be/VvsTA_JFKo4?t=151