UE4-SpellTest
This is a test of a replicated projectile system that mimics Oath projectiles system. I have had it as a test/study and I am sharing it for whoever wants to implement a similar spell system. In case you're interested in a full implementation and a more detailed approach, please check my game framework here : https://github.com/Hiro-KE/UE4-KizuEngine
Here is the description of the test :
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Task 1 : Create a homing target lock system
- When crosshair is on a player + Range (expose this variable in details pannel) can fire at the character
- Can use Homing projectile component in unreal
- Reference video - https://youtu.be/VvsTA_JFKo4?t=130
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Task 2 : Highlight and Hit Target System
- On Press of "H" button on keyboard switch target system from homing to hit and highlight
- With crosshair abilty to highlight enemies infront and fire
- Reference video - https://youtu.be/VvsTA_JFKo4?t=151