/flutter_mvvm

Primary LanguageDartMIT LicenseMIT

Flutter MVVM

The first part of a series of blog posts.

Environment Setup

The following steps are based on macOS Catalina.

  1. Download and install Xcode and the Command Line Tools.

  2. Download and install Android Studio. Go through the steps to install the Android SDK in its wizard.

  3. Follow the initial steps described on the Flutter website in regard to downloading the SDK.

  4. Once the SDK is downloaded and your bash PATH is updated run flutter doctor.

  5. Your android SDK should be property linked, but if it isn't and you have properly downloaded it, open Android Studio's SDK Manager and copy the SDK path, then run flutter config --android-sdk path to properly link them.

  6. Run flutter doctor again and check if the Android SDK is linked. You may have to run flutter doctor --android-licenses and accept the licenses to make it work.

  7. Flutter requires Cocoapods for iOS. The right way of using it is through Bundler so everyone in the team has the same versions installed. In the app's ios folder run bundle install. That should install cocoapods. In order to execute cocoapods with bundler just make sure you run them inside bundler bundle exec pod install. In case it fails and you have properly download Xcode's Command Line Tools, it may be related to the ruby version that comes in the macos. To fix it download RVM by running \curl -sSL https://get.rvm.io | bash -s stable then rvm install 2.6.0, and finally bundle install again.

  8. Run flutter doctor once again and check if Xcode is properly setup. You may need to run extra commands that flutter doctors suggest, but that should be it. Follow the instructions and continue to run flutter doctor to validate them. If developing in Visual Studio Code feel free to ignore the errors about Android Studio's plugins.

  9. Run flutter pub get to fetch all packages if your Visual Studio Code doesn't fetch them automatically

  10. Run dart pub global activate melos to install Melos globally. This makes managing monorepos more easily. For example by running melos run test it runs all tests for all projects, etc.

  11. Add export PATH="$PATH":"$HOME/.pub-cache/bin" to your bash file

  12. Run dart pub global activate junitreport to install junitreport globally. This translates the test results into a XML format understood by our CI.

  13. Run dart pub global activate clean_coverage to install clean_coverage globally. This allows us to remove coverage for automatically generated files.

  14. Run the following commands to setup the ability to run tests and gather the coverage:

brew install lcov

pip3 install wheel
pip3 install lcov_cobertura
pip3 install genhtml
  1. Restart Terminal

  2. In order to run all tests for all projects and gather coverage run melos run coverage. The coverage results will show in the project's root directory under coverage/html.

Visual Studio Code Extensions

Suggested extensions:

  • Dart - language support and debugger for Visual Studio Code
  • Flutter - Proper Flutter support, debugger, etc. It should install Dart extension as well, if not download it manually.
  • Awesome Flutter Snippets - a list of snippets that get autocompleted for quicker and more convenient development.
  • Image Preview - Shows image preview in the gutter and on hover

Running the apps

Run melos run get to fetch all packages for all projects if your Visual Studio Code doesn't fetch them automatically.

On Visual Studio Code, go to the Run and Debug tab, click on Run and Debug button and select Dart & Flutter, doesn't come up automatically, then select the project you want to run.

Architecture

The proposed apps are built inspired on the Clean Architecture. The following diagram explains the dependency flow of the packages and apps.

![](/assets/generic clean_architecture_apps.jpg)

Common Package

This is the most generic package where some highly reusable utils, common to all apps, can be placed. This package must not depend on any other internal package

Entities Package

Contains all entities/models. Most commonly mapping JSON endpoints. Entities must not have any business logic. They’re plain data structures. This package must not depend on any other internal package

Domain Package

All the general business logic must live in this package in form of composable Use Cases (also known as interactors). These Use Cases must be contained to single responsibility logic. One might have a Use Case that's as simple as making a call to a data source through a repository interface and not perform any other operation on top of that, but there will be many scenarios where it'll be required to compose multiple use cases into a new one in order to satisfy a piece of business logic. For example, a business requirement may be that upon logging out all user’s data must be wipe out and user should be prompted to give feedback. So creating a LogoutUseCase that makes use of ClearUserDataUseCase and PromptFeedbackUseCase makes sense.

The Domain Package depends solely on Common and Entities packages (and any common third party package that all packages/layers use, for example, rxdart). It also exposes Repository Interfaces which abstract any data source from the business logic and might be implemented by multiple different packages as needed.

Finally, the Domain Package might have some Data Structures which, as the name suggests, are structures representing data for certain business logic. That might be by aggregating data from multiple entities or other things

Data Package

Contains the concrete implementations of the repositories responsible for orchestrating the services calls and potentially keeping state of pieces of information as required.

This package depends on Entities and Common Packages directly, as well as on the Domain Package in order to implement its repositories interfaces and access Data Structures. No direct access to Use Cases interfaces or implementations is allowed.

Services Interfaces are exposed by this package and might be used by other packages/apps to implement them in form of Network Clients, Databases/Storage, Platform Specific Libraries (Monitoring, Remote Toggles, Push Notification, In App Purchase, etc) and others

Clients Package

Implements some of Data Package's Services Interfaces in form of Network Clients common to all apps. Since these network calls are platform agnostic it makes sense to have a specific reusable package for this.

This package depends directly on Common and Entities packages, as well as on the Domain and Data packages but only to access their interfaces. No direct access to any form of Use Cases or Repositories concrete implementations is allowed

Design System Package

Contain Design System themes and UI components common to all apps

App Common Package

Helpers, adaptors, utils and any other code that belongs to the App layer but is generic enough to work with any app should be put in here, so apps will be able to import them by default.

The App Common Package will not have any localisation specific code, and preferably no custom icons/images either.

Apps

Apps must import all packages they depend on and glue all implementations to their respective interfaces in the Dependency Graph file using the Common Package's Service Locator tool.

For example, registering a link between a Clients Package's concrete implementation class to a Data Package's interface, and so on.

No concrete implementations for Use Cases, Repositories and Services are allowed outside the Dependency Graph file, only their interfaces must be used.

Platform specific Services, such as, Databases and other platform specific capabilities (Push, camera, etc) must be implemented in form of Adaptors in the app layer (or in the App Common package if applicable) whilst making the adaptor conform to the Data Package's Services Interfaces where applicable.

Widgets should contain the least amount of logic as possible. It should forward users inputs to its ViewModel and listen to its changes to update itself. ViewModels should only contain presentation logic, and make use of UseCases to execute business logic, exposing Streams and Callbacks to update the Widget's UI. ViewModels should not make direct use of Repositories and Services, UseCases are always preferred

Naming conventions

Interfaces (Abstract Classes)

All abstract classes when existing in their own files should have the file name ending with .abs.dart. This automatically excludes them from code coverage, since they usually don't have any implementation. However, any abstract class default implementation must be tested, even though it won't show up in the coverage.

Pages

Widgets that represent a full page/screen should be suffixed with page.

For example, HomeDetailPage, home_detail_page.dart and home_detail_page_test.dart.

Other Widgets

Widgets other than Pages should be suffixed in their files names with _wd.dart. No changes to the class name is required.

For example, SomeCard component widget has its file name as some_card_wd.dart.

View Models

View Models should be suffixed with ViewModel in the class name but only as _vm.dart in the files names.

For example, HomeDetailViewModel for classes names, whilst home_detail_vm.dart and home_detail_vm_test.dart for files.

Use Cases

Use cases interfaces should be suffixed with UseCase in the interfaces names but only as _uc.abs.dart in the files names. Concrete classes should be suffixed as UseCaseImpl, having the file name as _uc.dart.

For example, CreateUserAccountUseCase and create_user_account_uc.abs.dart for interface, CreateUseAccountUseCaseImpl, create_user_account_uc.dart and create_user_account_uc_test.dart for concrete classes.

Repositories

Repositories interfaces should be suffixed with Repository in the interfaces names and as _repository.dart in the files names. Concrete classes should be suffixed as RepositoryImpl, having the file name as _repository.dart.

For example, UserRepository and user_repository.abs.dart for interface, UserRepositoryImpl, user_repository.dart and user_repository_test.dart for concrete classes.

Services

All services interfaces should be suffixed with Service in the interfaces names and as _service.dart in the files names. Concrete classes should be prefixed either as Client (_client.dart) for network services, or Adaptor (_adaptor.dart) for any other generic service.

For example, UserService and user_service.abs.dart for interface, UserClient, user_client.dart and user_client_test.dart for concrete network clients implementation.

AnalyticsService and analytics_service.abs.dart for interface, AnalyticsAdaptor, analytics_adaptor.dart and analytics_adaptor_test.dart for concrete adaptors implementation.