Pinned Repositories
AGame
away3d
away3d engine
away3d-core-fp11
Away3D engine for Flash Player 11
bepuphysics2
U3D物理引擎,Pure C# 3D real time physics simulation library, now with a higher version number.
CadetEngine-as
CadetEngine is a component-based AS3 Scene Engine supporting 2D and 3D GPU accelerated rendering, physics, custom behaviours and 3rd party library integration. It has been designed from the ground up to be plug-and-play with editability in mind.
ColaFrameWork
ColaFrameWork 一个Unity客户端框架
crossbridge
A C++ to ActionScript compiler toolchain
luban
你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , ue4, tolua, xlua, slua, ilruntime, puerts等热更新插件;强大的数据校验能力;完善的本地化机制。a powerful game config export tool and code generator that supports for i18n and l10n.
test
my first git
TurnBasedBattle
回合制战斗逻辑
owner2008's Repositories
owner2008/away3d
away3d engine
owner2008/luban
你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , ue4, tolua, xlua, slua, ilruntime, puerts等热更新插件;强大的数据校验能力;完善的本地化机制。a powerful game config export tool and code generator that supports for i18n and l10n.
owner2008/test
my first git
owner2008/TurnBasedBattle
回合制战斗逻辑
owner2008/AGame
owner2008/away3d-core-fp11
Away3D engine for Flash Player 11
owner2008/bepuphysics2
U3D物理引擎,Pure C# 3D real time physics simulation library, now with a higher version number.
owner2008/CadetEngine-as
CadetEngine is a component-based AS3 Scene Engine supporting 2D and 3D GPU accelerated rendering, physics, custom behaviours and 3rd party library integration. It has been designed from the ground up to be plug-and-play with editability in mind.
owner2008/ColaFrameWork
ColaFrameWork 一个Unity客户端框架
owner2008/crossbridge
A C++ to ActionScript compiler toolchain
owner2008/CSVParseCodeCreate
CSV文件解析代码生成工具
owner2008/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
owner2008/ET
Unity3D Client And C# Server Framework
owner2008/ET-EUI
基于ET框架的UI模块
owner2008/FantasyWarrior3D
A 3D sample game powered by Cocos2d-x v3.3
owner2008/GameProject3
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
owner2008/huatuo
零成本、高性能的unity c#的热更新方案。 Zero-cost, high-performance unity c# hot update solution
owner2008/LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
owner2008/lua53doc
The Chinese Translation of Lua 5.3 document
owner2008/luban_examples
luban example projects
owner2008/open-project-1
Unity Open Project #1: Chop Chop
owner2008/spine-runtimes
2D skeletal animation runtimes for Spine.
owner2008/UGUI-Editor
Unity UGUI editor tools,improve the efficiency of ui development.
owner2008/UIEffect
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
owner2008/UniTask
Provides an efficient allocation free async/await integration for Unity.
owner2008/Unity3DTraining
Unity的练习项目
owner2008/UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
owner2008/xasset
让 Unity 程序快速交付。
owner2008/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
owner2008/YooAsset
unity3d resources management system