/imageflow

High-performance image manipulation for web servers. Includes imageflow_server, imageflow_tool, and libimageflow

Primary LanguageRustGNU Affero General Public License v3.0AGPL-3.0

imageflow optimal images at incredible speeds

travis-master AppVeyor build status Coverity Scan Build Status state: technical preview

Docker Pulls view releases license: AGPLv3/Commercial

Download blazing fast and uniquely safer tools for a modern image workflow.

  • imageflow_tool is a command-line tool for experimenting, running batch jobs, or when you want process isolation. Up to 17x faster than ImageMagick. Also produces smaller files at higher quality.
  • imageflow_server can run JSON jobs or manipulate images in-flight (e.g./bucket/img.jpg?w=200) for direct use from HTML. Source images can reside in blob storage, on another server, or on the filesystem.
  • libimageflow is for direct (in-process) use from your programming language. It has a simple C-compatible ABI and fluent bindings for .NET Core.

Open an issue to have us write example code for your use case. We believe in feedback-driven design, and streamlining real-world usage is the fastest way to a great product.

Note: We aren't labeling Imageflow as 'stable' until enough people have tested it. Please help us test and provide feedback! Also, please, please, please send us 'challenging' images and tasks.

These all offer the JSON /build API as well as the traditional width=300&height=200&mode=crop&format=jpg command string form. Each is available as a self-contained binary for Windows, Ubuntu, and Mac. We also offer Docker images for Linux (where glibc and OpenSSL are required).

libimageflow offers interactive job manipulation as well like /tell_decoder, /get_image_info, and /execute. Unless you are using memory buffers for I/O, it's better to use /build.

We thank our backers on Kickstarter and the many supporters of ImageResizer for making this project a reality. Email support@imageflow.io if you need an AGPLv3 exception for commercial use.

Start with imageflow_tool (recommended)

imageflow_tool examples --generate - creates an examples directory with JSON jobs and invocation scripts.

You can use command strings that are compatible with ImageResizer 4 querystrings:

imageflow_tool v0.1/ir4 --in source.jpg --out thumb.jpg --command "width=50&height=50&mode=crop&format=jpg"

Or submit a JSON job file. JSON jobs can have multiple inputs and outputs, and can represent any kind of operation graph.

The following generates multiple sizes of an image from an example job file:

imageflow_tool v0.1/build --json examples/export_4_sizes/export_4_sizes.json
        --in http://s3-us-west-2.amazonaws.com/imageflow-resources/test_inputs/waterhouse.jpg
        --out 1 waterhouse_w1600.jpg
              2 waterhouse_w1200.jpg
              3 waterhouse_w800.jpg
              4 waterhouse_w400.jpg
        --response operation_result.json

By default, imageflow_tool prints a JSON response to stdout. You write this to disk with --response.

--debug-package will create a .zip file to reproduce problematic behavior with both v0.1/build and v0.1/ir4. Please submit bug reports; we try to make it easy.

Using imageflow_server for dynamic imaging

imageflow_server start --demo

Now you can edit images from HTML... and use srcset without headache.

<img src="http://localhost:39876/demo_images/u3.jpg?w=300" />

<img src="" srcset="    http://localhost:39876/demo_images/u3.jpg?w=300 300w
                        http://localhost:39876/demo_images/u3.jpg?w=800 800w
                        http://localhost:39876/demo_images/u3.jpg?w=1600 1600w" />

Beyond the demo

You'll want to mount various image source locations to prefixes. The --mount command parses a colon (:) delimited list of arguments. The first is the prefix you'll use in the URL (like http://localhost:39876/prefix/. The second is the engine name. Remaining arguments are sent to the engine.

Examples

  • --mount "/img/:ir4_local:C:\inetpub\wwwroot\images"
  • --mount "/proxyimg/:ir4_http:https:://myotherserver.com/imagefolder/" (note the double escaping of the colon)
  • --mount "/cachedstaticproxy/:permacache_proxy:https:://othersite.com"
  • --mount "/githubproxy/:permacache_proxy_guess_content_types:https:://raw.github.com/because/it/doesnt/support/content/types"
  • --mount "/static/":static:./assets"

Using libimageflow from your language

You also may find that imageflow_tool is quite fast enough for your needs.

Crates within this project

  • imageflow_abi - The stable API of libimageflow/imageflow.dll. Headers for libimageflow are located in bindings/headers
  • imageflow_tool - The command-line tool
  • imageflow_server - The HTTP server
  • c_components - A rust crate containing C source
  • c_components/tests - Tests for the C components
  • imageflow_types - Shared types used by most crates, with JSON serialization
  • imageflow_helpers - Common helper functions and utilities
  • imageflow_riapi - RIAPI and ImageResizer4 compatibility parsing/layout
  • imageflow_core - The main library and execution engine

Known flaws and missing features (as of July 2017)

Flaws

  • imageflow_server doesn't expose the JSON API yet.
  • No fuzz testing or third-party auditing yet.

Missing features

  • Animated GIF write support (reading individual frames is supported)
  • Some advanced rendering features: watermarking, blurring.
  • Automatic encoder selection and tuning.

Delayed features

  • Job cost prediction (delayed - no interest from community)
  • Node bindings (delayed - no interest from community)

Building from Source without Docker

You'll need more than just Rust to compile Imageflow, as it has a couple C dependencies.

  1. Install platform-specific prerequisites (find the right section below).
  2. Run cargo install dssim
  3. Clone and cd into this repository E.g., git clone git@github.com:imazen/imageflow.git && cd imageflow)

If you are using bash on any platform, you should be able to use build.sh

  • ./build.sh clean - to clean
  • ./build.sh test - run all tests
  • ./build.sh debug - generate slow debug binaries
  • ./build.sh release - generate release binaries
  • ./build.sh install - install release binaries to /usr/local (must run `./build.sh release first)
  • ./build.sh uninstall - uninstall release binaries

build.sh places binaries in the ./artifacts/ directory

If you are on Windows, only run build commands in the window created by win_enter_env.bat.

You can also build using cargo directly, although this will place binaries in ./target/release instead. * cargo test --all to test Imageflow in debug (slooow) mode * cargo build --package imageflow_abi --release to compile libimageflow/imageflow.dll * cargo build --package imageflow_tool --release to compile imageflow_tool(.exe) * cargo build --package imageflow_server --release to compile imageflow_server(.exe) * cargo build --all --release to compile everything in release mode * cargo doc --no-deps --all --release to generate documentation.

Building from Source with Docker

If you want to replicate the Imageflow CI environment:

  1. Install Docker
  2. Run from a bash session (Docker + Windows WSL, macOS, or linux)
  3. git clone git@github.com:imazen/imageflow.git
    cd imageflow
    ./build_via_docker.sh debug

This will create caches within ~/.docker_imageflow_caches specific to the docker image used. Instances will be ephemeral; the only state will be in the caches.

The official Dockerfiles are also a great place to get more detailed environment setup steps, as we don't list steps for setting up:

  • Valgrind (common versions break openssl; you may need to build from source)
  • Code coverage
  • Bindings.

Linux Pre-requisites

(tested on Ubuntu 14.04, 16.04, and 18.04.)

#Install Rust 1.28+ by running
`curl https://sh.rustup.rs -sSf | sh -s -- -y --default-toolchain beta`
#Ensure build tools are installed (git, curl, wget, gcc, g++, nasm, pkg-config, openssl, ca-certificates)
`sudo apt-get install git wget curl build-essential pkg-config libssl-dev libpng-dev nasm `

Mac OS Pre-requisites

  1. Install XCode Command-Line Tools if you haven't already
  2. Install Homebrew if you haven't already.
  3. Install nasm, pkg-config, and wget brew install nasm pkg-config wget
  4. Install Rust

Windows WSL (Ubuntu Bionic Subsystem) Pre-requisites

  1. Install Ubuntu 18.04 from the Windows Store
  2. Run Ubuntu 18.04 and create your username/password
  3. sudo apt-get update to update available packages.
  4. Install Rust 1.28+ by running curl https://sh.rustup.rs -sSf | sh -s -- -y --default-toolchain beta
  5. Ensure build tools are installed (git, curl, wget, gcc, g++, nasm, pkg-config, openssl, ca-certificates) sudo apt-get install git wget curl build-essential pkg-config libssl-dev libpng-dev nasm
  6. (optional) To use a graphical text editor, you'll need to download imageflow to a "Windows" directory, then map it to a location in Ubuntu. For example, if you cloned imageflow to Documents/imageflow, you would run: ln -s /mnt/c/Users/[YourWindowsUserName]/Documents/imageflow ~/win_imageflow
  7. Close and re-open Ubuntu

Windows 10 Pre-requisites

  1. Install Visual Studio 2017 Build Tools (separately or as a VS component)
  2. Install Git 64-bit.
  3. Run As Administrator the NASM 64-bit installer - it will not prompt.
  4. Install Rust 64-bit if you want 64-bit Imageflow or Rust 32-bit if you don't. Install toolchain beta as the default, and confirm adding it to PATH.
  5. Open the command line and switch to this repository's root directory
  6. Edit ci/wintools/SETUP_PATH.bat to ensure that rust/cargo, nasm, git, and Git/mingw64/bin are all in %PATH%.
  7. Run win_enter_env.bat to start a sub-shell (edit it if you want a 32-bit build)
  8. All build commands should be run in the sub-shell. Run cmd.exe /c "ci\wintools\win_verify_tools.bat" to check tools are present.

How does one learn image processing for the web?

First, read High Performance Images for context.

There are not many great textbooks on the subject. Here are some from my personal bookshelf. Between them (and Wikipedia) I was able to put together about 60% of the knowledge I needed; the rest I found by reading the source code to many popular image processing libraries.

I would start by reading Principles of Digital Image Processing: Core Algorithms front-to-back, then Digital Image Warping. Wikipedia is also a useful reference, although the relevant pages are not linked or categorized together - use specific search terms, like "bilinear interpolation" and "Lab color space".

I have found the source code for OpenCV, LibGD, FreeImage, Libvips, Pixman, Cairo, ImageMagick, stb_image, Skia, and FrameWave is very useful for understanding real-world implementations and considerations. Most textbooks assume an infinite plane, ignore off-by-one errors, floating-point limitations, color space accuracy, and operational symmetry within a bounded region. I cannot recommend any textbook as an accurate reference, only as a conceptual starting point. I made some notes regarding issues to be aware of when creating an imaging library.

Also, keep in mind that computer vision is very different from image creation. In computer vision, resampling accuracy matters very little, for example. But in image creation, you are serving images to photographers, people with far keener visual perception than the average developer. The images produced will be rendered side-by-side with other CSS and images, and the least significant bit of inaccuracy is quite visible. You are competing with Lightroom; with offline tools that produce visually perfect results. End-user software will be discarded if photographers feel it is corrupting their work.