This plugin allows Everquest to communicate with Discord in a bidirectional manner.
##How to install
- If you were running a previous version of DiscordEQ, you can now remove the quest file that I had you create, it is no longer needed!
###Set up eqemu_config.xml
- Add to eqemu_config.xml these lines:
<!-- Discord Configuration -->
<discord>
<username>YourDiscordUsername</username>
<password>YourDiscordPassword</password>
<telnetusername>YourTelnetAccountLSNAme</telnetusername>
<telnetpassword>YourTelnetPassword</telnetpassword>
<serverid>ServerIDFromDiscord</serverid>
<channelid>ChannelIDFromDiscord</channelid>
<auction>AuctionChannelID</auction>
<admingroup>AdminGroup Name (Case Sensitive)</admingroup>
<refreshrate>5</refreshrate>
<itemurl>http://yourallaclone.com/alla/?a=item&id=</itemurl>
</discord>
###Set ServerID, ChannelID, Auction and Admingroup
- Click the sprocket on the bottom left area to go into user settings.
- Inside User Settings Pop up, go to the Appearance tab on left.
- Inside the Appearance tab, Enable on the Developer Mode option
- Hit done to exit the user settings pop up.
- Inside Discord, create a channel called #ooc and #auction (or another name, whichever you prefer)
- Right click the channel's name, and choose the copy link option. When you paste it, you'll get a number that represents a channelid noted above.
- Right click the server's name, and copy link. When you paste it, you'll get a number that represents serverid noted above.
- Enter the name of your Staff/Admin group name, this is case sensitive. e.g. "Staff" or "admins"
###Set ItemURL
- this is optional, if you leave the itemurl field blank (or remove it), it will default to showing item links in italics in chat, e.g. Arrow when someone itemlinks an Arrow.
###Enable Telnet
- Look through eqemu_config and you will find an option for telnet="enabled".
- To enable auctions you will need to modify the source code.
- In
world/zoneserver.cpp
search forif (scm->chan_num == 5 || scm->chan_num == 6 || scm->chan_num == 11) {
and change it toif (scm->chan_num == 4 || scm->chan_num == 5 || scm->chan_num == 6 || scm->chan_num == 11) {
###Set a telnet account password
- Go to your Accounts table on the DB, and set a password for one of your GM accounts. You can manually enter a password in there, plain text, and copy/paste it into the field in your eqemu_config.xml.
###Run Discord.
- Run discordeq from the same directory that eqemu_config.xml exists. If any settings are incorrect, you will be prompted on what is incorrect and how to fix it.
- Ensure the bot is only allowed to speak in channels you wish him to or he may respond to ! commands
!lock - Locks the server
!unlock - Unlocks the server
!worldshutdown - Starts the worldshutdown process 10 Minutes with 60 second notices
!cancel_shutdown - Stops the worldshutdown process```
###Enabling Players to talk from Discord to EQ
* Admin-level accounts can only do the following steps.
* To allow this, inside discord go to Server Settings.
* Go to Roles.
* Create a new role, with the name: `IGN: <username>`. The `IGN:` prefix is required for DiscordEQ to detect a player and is used to identify the player in game, For example, to identify the discord user `Xackery` as `Shin`, I would create a role named `IGN: Shin`, right click the user Xackery, and assign the role to them.
* If the above user chats inside the assigned channel, their message will appear in game as `Shin says from discord, 'Their Message Here'`
### (Optional) Extend Telnet Timeout
* By default, telnet's timeout is 10 minutes. You can update it's timeout to a longer duration by setting the rule Console:SessionTimeOut to a higher value.
## How to Compile from Source.
* This repository uses [govendor](https://github.com/kardianos/govendor).
* Build and install govendor, and inside the discordeq directory once pulled, type `govendor sync` (Note: Your $PATH needs to point to your go/bin path to use the goevndor binary).
* This ensures you keep versions of packages locked in properly.