Simple, memory efficient and high performance Shimmer Layout for Android.
ShimmerLayout
can be used to create a shimmer effect to your Android apps loading states (similar to Facebook).
As loading states should be as fast and seamless as possible, this library leaves as much resources as possible for you to do the real work behind, by focusing on:
- memory efficiency: contrary to other similar libraries that usually work using multiple large bitmaps, this library does not use a single bitmap or large object, making its memory footprint negligible.
- performance: on top of avoiding large bitmap manipulation, rendering of each shimmer effect frame is done using one single native operation, making its impact on CPU and GPU usage as low as possible.
- simplicity:
View.setVisibility()
is all you need to control this layout. - lightweight: just over 150 methods and around 20Kb, before proguard does its magic.
ShimmerLayout
also offers a unique feature allowing better rendering on complex layouts (especially when used in RecyclerView
as a placeholder for each ViewHolder
): multiple ShimmerLayout
can easily be synchronized together to use the exact same animation.
Despite its simplicity and small size, ShimmerLayout
can still be configured for much more complex use cases thanks to a few optional parameters.
Simple use case with default animation, in a RecyclerView
allowing scrolling while elements are still loading:
And a more complex loading screen using ShimmerLayout
to create a color-changing, rotating shimmer effect on some animated views (in less than 20 lines!):
Originally inspired by Facebook Shimmer for Android and Supercharge ShimmerLayout.
Use gradle to get latest version from bintray jCenter:
repositories { maven { url "https://jcenter.bintray.com" } }
implementation 'xyz.peridy.shimmer:shimmerlayout:1.1'
Wrap the layout you want to animate inside a ShimmerLayout
. It is recommended to define a layout that looks like the content you're going to display:
<xyz.peridy.shimmerlayout.ShimmerLayout
android:id="@+id/shimmer_layout"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:padding="16dp">
<View
android:layout_width="42dp"
android:layout_height="42dp"
android:background="@color/shimmerBackground"/>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<View
android:layout_width="152dp"
android:layout_height="14dp"
android:layout_marginLeft="8dp"
android:layout_marginStart="8dp"
android:background="@color/shimmerBackground"/>
<View
android:layout_width="122dp"
android:layout_height="14dp"
android:layout_marginLeft="8dp"
android:layout_marginStart="8dp"
android:layout_marginTop="4dp"
android:background="@color/shimmerBackground"/>
</LinearLayout>
</LinearLayout>
</xyz.peridy.shimmerlayout.ShimmerLayout>
For the most basic usage, that's all you need. When this layout is visible, it will start animating. It will automatically stop or start again when its visibility change, since it's intended to be a loading placeholder, you're probably already doing this anyway.
ShimmerLayout
should work on any view, but remember this is only a loading indicator, and keep things simple. Animated content can also be used in some cases, just make sure to make it as lightweight as possible and use native Android animations (see EvaluatorsDemoActivity
):
By default, ShimmerLayout
will create an effect based those parameters
- shimmerAngle: shadow angle
- shimmerWidth: total width of shadow
- shimmerCenterWidth: width of solid color in the center of shadow
- shimmerDuration: duration in ms
- shimmerColor: color
All these can also be set directly in xml layout:
<xyz.peridy.shimmerlayout.ShimmerLayout
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:shimmer_center_width="10dp"
app:shimmer_width="20dp"
app:shimmer_angle="30"
app:shimmer_duration="250"
app:shimmer_color="#FF0000">
Groups allow multiple ShimmerLayout
to be synchronized with each other. It is highly recommended to use a group when using multiple ShimmerLayout
on the same screen.
Without Group, if new ShimmerLayout
are added after animation is started (scrolling down a RecyclerView
for example), you can end up in cases like this, which would make your designers cry:
With a group, newly added views are synchronized with any existing one, making designers much happier:
To set a group, simply create a ShimmerGroup
object in code, and pass it to all ShimmerLayout
you want synchronised:
val myShimmerGroup = ShimmerGroup()
findViewById<ShimmerLayout>(R.id.shimmer_layout_1).shimmerGroup = myShimmerGroup
findViewById<ShimmerLayout>(R.id.shimmer_layout_2).shimmerGroup = myShimmerGroup
For the most common use (in RecyclerView
), it is recommended to define the group in the adapter, and pass it to all ViewHolders (see demo app).
A TimeInterpolator can be provided to modify the rate of change of the animation. For example, to have the shimmer accelerate then decelerate, simply use:
shimmerLayout.timeInterpolator = AccelerateDecelerateInterpolator()
ShimmerLayout
draws the effect on every frame using one single drawPaint operation. ShimmerLayout
provides 3 ways to customize animation though Evaluator
classes. Each of these expose a method that is called on each frame to customize the effect, so be mindful of performance when implementing them.
For example, this customizes the effect to use a color-changing radial gradient instead of the default linear gradient, growing and shrinking from the center of the view instead of using a translation from left to right:
matrixEvaluator = null
timeInterpolator = CycleInterpolator(1f)
setShaderEvaluator { fraction ->
val radius = Math.abs(fraction) * width + 1
RadialGradient(width / 2f, height / 2f, radius, intArrayOf(Color.BLACK, Color.TRANSPARENT), null, Shader.TileMode.CLAMP)
}
colorEvaluator = object : ShimmerLayout.Evaluator<Int> {
val evaluator = ArgbEvaluator()
val colours = arrayOf("#B00000", "#00B000", "#0000B0").map { Color.parseColor(it) }
val count = colours.size
override fun evaluate(fraction: Float): Int {
val localFraction = (1 + fraction) / 2 // CycleInterpolator means fraction ranges from -1 to 1
val arrayPosition = (localFraction * count).toInt() % count
val offset = localFraction * count % 1.0f
return evaluator.evaluate(offset, colours[arrayPosition], colours[(arrayPosition + 1) % count]) as Int
}
}
And now your designers can cry again with this result:
The shader is used to create the shadow effect. Providing one allows you to customize the shader to use for each animation frame.
See example above for use of a RadialGradient
The color used to tint the shadow effect. By default, ShimmerLayout
will use the shimmerColor
attribute to tint the effect. Providing an Evaluator
allows you to define the color to use for each animation frame.
See example above for use of ArgbEvaluator
to alternate between multiple colours.
Default Matrix uses a translation from left to right, this can be modified by providing a custom Evaluator<Matrix>
. For example, this replaces the translation with a rotation (see EvaluatorsDemoActivity
for an example using this):
val matrix = Matrix()
setMatrixEvaluator { fraction ->
matrix.apply {
setRotate(fraction * 360)
}
}
BSD License
Copyright (c) 2017, Romain Peridy All rights reserved.
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