/EventChannelsSO

Use Unity ScriptableObjects as Event Managers

Primary LanguageC#The UnlicenseUnlicense

EventChannelsSO

Using Unity ScriptableObjects as Event Managers

image10

Included in this project

  • Create the event channels with the Create Menu

image

  • Codeless listeners: prototype event-driven logic just with a few settings in the Inspector.

image5

  • Examples on how to pass a single parameter, such as a float, int, or bool.

image

Bibliography

Use ScriptableObjects as event channels in game code