Pinned Repositories
6.837_Assignment_3
Cloth Simulation with ray-picking. Uses immediate-mode OpenGL however.
Breakout
A simple breakout game with QuadTree accel
ChalmersCG
Modern OpenGL w/ SSAO, Shadow Maps, PBR, Particles, Height Fields
DrawSVG2
SVG Renderer with Bresenham's line algorithm and scanline algorithm
Nori
Nori: an educational ray tracer
Prune_U-Net
Pruning a U-Net via PyTorch
Scotty3D_Fall20
vulkan-guide
Making a graphics engine with Vulkan
pachiko's Repositories
pachiko/Scotty3D_Fall20
pachiko/6.837_Assignment_3
Cloth Simulation with ray-picking. Uses immediate-mode OpenGL however.
pachiko/Breakout
A simple breakout game with QuadTree accel
pachiko/ChalmersCG
Modern OpenGL w/ SSAO, Shadow Maps, PBR, Particles, Height Fields
pachiko/DrawSVG2
SVG Renderer with Bresenham's line algorithm and scanline algorithm
pachiko/Nori
Nori: an educational ray tracer
pachiko/vulkan-guide
Making a graphics engine with Vulkan
pachiko/6.837_Assignment_0
OBJ Loader
pachiko/6.837_Assignment_1
Curves and Surfaces
pachiko/6.837_Assignment_2
Skeletal Animation
pachiko/6.837_Assignment_5
Ray Tracer w/ Perlin Noise
pachiko/asst2
Stanford CS149 -- Assignment 2 Mutlithreading
pachiko/CGG_Interview
Interview Questions from CGG/Viridien
pachiko/CMake
Mirror of CMake upstream repository
pachiko/cmu15-462_exc
Computer Graphics Math Review
pachiko/CS149
Stanford Parallel Computing Written Assignments
pachiko/data_structures
Data structures using JAVA
pachiko/HQRTR
High Quality Realtime Rendering w/ JS
pachiko/machine_structures_classify
pachiko/machine_structures_cpu
pachiko/machine_structures_labs
pachiko/machine_structures_numC
pachiko/MIT-VecMath
Simple linear algebra library from MIT 6.837
pachiko/NodeGraph
AutoDesk
pachiko/pachiko.github.io
pachiko/Parallel-Computing-w-GPU
CUDA Paul Richmond
pachiko/PearlyWhite
pachiko/shading
Stanford CS248 Assignment 3: Real-time Shading
pachiko/spherical-harmonics
Spherical harmonics library
pachiko/VulkanTutorial
Vulkan