Pinned Repositories
AntTweakBarLib
Compiled windows library of ant tweak bar
Bifrost3D
Global illumination rendering engine
dacrtGPU
A GPU ray tracer using a divide and conquer strategy instead of partitioning the geometry into a hierarchy.
GlobalIlluminationFiltering
Global illumination filtering using machine learning
PawPatrolPuppy
Classify images of paw patrol puppies
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation"
pipeline
nvpro-pipeline is a research rendering pipeline
smalldacrt
A DACRT implementation (started) in the spirit of smallpt
smallpt_rust
A Rust port of smallpt
Unity3D-experiments
A unity project containing several subprojects with experiments. They have been stuffed into one project to easily share resources across experiments.
papaboo's Repositories
papaboo/Bifrost3D
Global illumination rendering engine
papaboo/dacrtGPU
A GPU ray tracer using a divide and conquer strategy instead of partitioning the geometry into a hierarchy.
papaboo/Unity3D-experiments
A unity project containing several subprojects with experiments. They have been stuffed into one project to easily share resources across experiments.
papaboo/smalldacrt
A DACRT implementation (started) in the spirit of smallpt
papaboo/smallpt_rust
A Rust port of smallpt
papaboo/AntTweakBarLib
Compiled windows library of ant tweak bar
papaboo/GlobalIlluminationFiltering
Global illumination filtering using machine learning
papaboo/PawPatrolPuppy
Classify images of paw patrol puppies
papaboo/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation"
papaboo/pipeline
nvpro-pipeline is a research rendering pipeline
papaboo/SingleImageShapeAndSVBRDF
papaboo/SmallVCM
A (not too) small physically based renderer that implements the vertex connection and merging algortihm
papaboo/stb
stb single-file public domain libraries for C/C++