A Minecraft Mod that alters the fabric of Minecraft experience by weaving a tapestry of sound and visual effects.
This is an Architectury port that supports both Fabric and Forge, adapted from this repository.
Removed features:
- Version checker: will not be added back as not many mods implement them, and there are mods available that allow for update checks on mods that you have installed.
- Commands: may be implemented again in the future, however I am not sure of any way to (easily) implement client-side commands in Forge, as Architectury does not provide any API to do so.
Requirements
- Java 16+
- Cloth Config API
- 100% client side; no server side deployment needed
Recommended Additions
Features
- Enhanced Sound processing - performs calculations in the background, adding a reverb effect to spacial sounds.
- Individual Sound Control - Set key bind and activate in-game. Use this feature to block, cull, and control the volume at which sounds play. And as a bonus you can play the sound to hear it.
- Biome sounds - Various atmospheric sounds that play based on biomes in the area. Seamless blending of sounds as the player moves throughout the world.
- This does not replace the Minecraft feature of a singular biome background sound. Currently, the various biomes in the Nether use this capability, and Dynamic Surroundings does not have sound configurations for that dimension.
- Hot block effects such as flame jets over lava, and steam where water hits a hot block.
- Hot blocks are things like Lava and Magma.
- Waterfall sound and visual effect - will trigger when flowing water is detected nearby.
- Replace Minecraft's thunder sound with improved versions.
- Custom debug HUD that can be accessed by key bind. Moves the Dynamic Surroundings clutter out of the traditional F3 display.
Embedded Jars
- OpenJDK Nashorn JavaScript Engine (https://github.com/openjdk/nashorn)
FAQ
- Will there be releases for earlier versions of Minecraft?
- No.
What's Being Dropped
- Aurora. Good at turning a computer into a space heater, and I do not know enough about shaders to improve.
- Mob/player footstep and toolbar effects. See Presence Footsteps for an alternative.
- Specialized fog effects. Minecraft has made some improvements in this area, and I expect it to continue. I don't want to be in a position of overriding (or managing the problem) of when Microsoft adds more dynamic content.
- Weather effects. Again, there have been improvements to Minecraft. I may add some additional processing around weather, but I do not expect to make major changes.
As I indicated these features are not planned. Based on time commitments I may change my mind. :)
Planned Features
- Making the config system publicly available so that pack authors can configure things. This is possible with this release, but I may change things. Besides, it has to be documented so that someone would know what to do.