Powerful toolset and Flexible layer solution
- Supported Engine Versions
- 4.24 (Binary Build : 4.24.2)
- Information
- Website
- YouTube
- Twitter
- https://twitter.com/Tech4Labs (@Tech4Labs)
- Sources Repositories (Private)
- Milestones
- M5 (Current)
- 2020.01.06 ~ 2020.03.13
- Goal
- 게임 콘텐츠 제작을 위한 기반 기능 및 툴 개발
- 캐릭터(Entity) 제작 및 스킬(Conti) 툴 개선 (상시)
- 게임 오브젝트 Spawn, Combat/Interaction AI 등의 게임 디자인 관련 컨텐츠 툴 개발
- NPC, Monster, FieldObject, DropItem
- 테크 데모 제작 준비
- 게임 콘텐츠 제작을 위한 기반 기능 및 툴 개발
- M1 ~ M4
- M5 (Current)
- Update Notes (WIP)
- 2020.01 ~ ING :
UpdateNotes_Current.md
- 2019.10 ~ 2019.12 :
UpdateNotes_2019_10-2019_12.md
- 2019.07 ~ 2019.09 :
UpdateNotes_2019_07-2019_09.md
- 2020.01 ~ ING :
- Default Key Settings
- M : Next Play Mode (TPS or ShoulderView)
- TAB : Toggle Default or Combat Mode
- 1~4 : HotKey (SkillTable, SkillSet UseType : HotKey Selected)
- Shift + 1~3 : Toggle Equipment (T4GameBuiltin_Settings : WeaponDataRowName_Key*)
- 1: Sword, 2: HandRing, 3: Bow
- Alt + 1~2 : Player Spawn (T4GameBuiltin_Settings : PlayerDataRowName_Key*)
- Ctrl + 1~7 : NPC Spawn (T4GameBuiltin_Settings : NPCDataRowName_Key*)
- Del : Control Player Despawn
- SpaceBar : Jump or Roll
- Left MouseButton Pressed : Use Skill
- Right MouseButton Hold : Camera Rotation
- Ctrl + Right MouseButton Pressed : Change Player Object
- Contact