/capacitor-youtube-player

Capacitor Youtube Player is a custom Native Capacitor plugin to show Youtube Player on Web, IOS and Android platforms.

Primary LanguageJavaMIT LicenseMIT

Built With Capacitor

CapacitorYoutubePlayer

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Capacitor Youtube Player is a custom Native Capacitor plugin to show Youtube Player on Web, IOS and Android platforms.

Technologies

Capacitor

Capacitor is a cross-platform API and code execution layer that makes it easy to call Native SDKs from web code and to write custom Native plugins that your app might need. Additionally, Capacitor provides first-class Progressive Web App support so you can write one app and deploy it to the app stores, and the mobile web.

Capacitor is being designed by the Ionic Framework team as an eventual alternative to Cordova, though backwards compatibility with Cordova plugins is a priority and is actively being worked on. Capacitor can be used without Ionic Framework, but soon it'll become a core part of the Ionic developer experience.

Capacitor also comes with a Plugin API for building native plugins. On iOS, first-class Swift support is available, and much of the iOS Capacitor runtime is written in Swift. Plugins may also be written in Objective-C. On Android, support for writing plugins with Java and Kotlin is supported.

Plugin preview

App

Plugin log mode

When initializing a youtube player you can enable debug mode to display the logs in the console.

    async initializeYoutubePlayerPluginWeb() {
      const options = {playerId: 'youtube-player', playerSize: {width: 640, height: 360}, videoId: 'tDW2C6rcH6M', debug: true};
      const result = await YoutubePlayerWeb.initialize(options);
  }

Methods available

WEB

Functionality Methods Description Expects Returns
Load player API & Create Player & Destroy Player initialize(options: {playerId: string, playerSize: IPlayerSize, playerVars?: IPlayerVars, videoId: string, debug?: boolean}) Promise - Load player API & create player. JSON Object data
Load player API & Create Player & Destroy Player destroy(playerId: string) Promise - Destroy player string data
Playback controls and player settings stopVideo(playerId: string) Promise - Stops and cancels loading of the current video. This function should be reserved for rare situations when you know that the user will not be watching additional video in the player. If your intent is to pause the video, you should just call the pauseVideo function. If you want to change the video that the player is playing, you can call one of the queueing functions without calling stopVideo first. string data
Playback controls and player settings playVideo(playerId: string) Promise - Plays the currently cued/loaded video. The final player state after this function executes will be playing (1). string data
Playback controls and player settings pauseVideo(playerId: string) Promise - Pauses the currently playing video. The final player state after this function executes will be paused (2) unless the player is in the ended (0) state when the function is called, in which case the player state will not change. string data
Playback controls and player settings seekTo(playerId: string, seconds: number, allowSeekAhead: boolean) Promise - Seeks to a specified time in the video. If the player is paused when the function is called, it will remain paused. If the function is called from another state (playing, video cued, etc.), the player will play the video. string, number, boolean data
Playback controls and player settings loadVideoById(playerId: string, options: {videoId: string, startSeconds?: number, endSeconds?: number, suggestedQuality?: string}) Promise - Loads and plays the specified video. string, JSON Object data
Playback controls and player settings cueVideoById(playerId: string, options: {videoId: string, startSeconds?: number, endSeconds?: number, suggestedQuality?: string}) Promise - Loads the specified video's thumbnail and prepares the player to play the video. The player does not request the FLV until playVideo() or seekTo() is called. string, JSON Object data
Changing the player volume mute(playerId: string) Promise - Mutes the player. string data
Changing the player volume unMute(playerId: string) Promise - Unmutes the player. string data
Changing the player volume isMuted(playerId: string) Promise - Returns true if the player is muted, false if not. string data
Changing the player volume setVolume(playerId: string, volume: Number) Promise - Sets the volume. Accepts an integer between 0 and 100. string, number data
Changing the player volume getVolume(playerId: string) Promise - Returns the player's current volume, an integer between 0 and 100. Note that getVolume() will return the volume even if the player is muted. string data
Setting the player size setSize(playerId: string, width:Number, height:Number) Promise - Sets the size in pixels of the <iframe> that contains the player. string, number, number data
Playback status getVideoLoadedFraction(playerId: string) Promise - Returns a number between 0 and 1 that specifies the percentage of the video that the player shows as buffered. This method returns a more reliable number than the now-deprecated getVideoBytesLoaded and getVideoBytesTotal methods. string data
Playback status getPlayerState(playerId: string) Promise - Returns the state of the player. Possible values are: -1 unstarted / 0 ended / 1 playing / 2 paused / 3 buffering / 5 video cued string data
Playback status getAllPlayersEventsState() Promise - Returns the state of events of all players. Map<string, IPlayerState>
Playback status getCurrentTime(playerId: string) Promise - Returns the elapsed time in seconds since the video started playing. string data

ANDROID

Functionality Methods Description Expects Returns
Load player API & Create Player initialize(options: {width: number, height: number, videoId: string}): Promise<{playerReady: boolean}>; Promise - Load player API & create player. JSON Object data

IOS

Functionality Methods Description Expects Returns
Load player API & Create Player initialize(options: {width: number, height: number, videoId: string}): Promise<{playerReady: boolean}>; Promise - Load player API & create player. JSON Object data

Install Plugin

    npm install --save capacitor-youtube-player@latest

Using this plugin

IMPORTANT NOTE iOS:

Currently there is a small error when you testing the plugin in iOS. The following line of code needs to be modified in xcode:

YouTubePlayer.swift:339:102: 'UIWebViewNavigationType' has been renamed to 'UIWebView.NavigationType'

IMPORTANT NOTE ANDROID

If you get this error in ANDROID STUDIO

Error

To use the CAPACITOR YOUTUBE PLAYER plugin you need to add the YOUTUBE API KEY in the file gradle.properties.

YOUTUBE_API_KEY="YOUR_YOUTUBE_API_KEY"

You have to register Youtube Player plugin's class in your Acitivity so Capacitor is aware of it.

package com.example.app;

import android.os.Bundle;

import com.abpjap.plugin.youtubeplayer.YoutubePlayer;
import com.getcapacitor.BridgeActivity;
import com.getcapacitor.Plugin;

import java.util.ArrayList;

public class MainActivity extends BridgeActivity {
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    // Initializes the Bridge
    this.init(savedInstanceState, new ArrayList<Class<? extends Plugin>>() {{
      // Additional plugins you've installed go here
      // Ex: add(TotallyAwesomePlugin.class);
      add(YoutubePlayer.class); <= ADD THIS LINE
    }});
  }
}

In the official Capacitor documentation appears how to register the plugin.

Ionic / Angular project

  1. Install the plugin.
npm install --save capacitor-youtube-player@latest
  1. Import plugin in your page.
import { Component, OnInit, AfterViewInit } from '@angular/core';

import { YoutubePlayerWeb } from 'capacitor-youtube-player'; // Web version

import { Plugins, Capacitor } from '@capacitor/core'; // Native version

@Component({
  selector: 'app-home',
  templateUrl: 'home.page.html',
  styleUrls: ['home.page.scss'],
})
export class HomePage implements OnInit, AfterViewInit {

  currentYear = new Date().getFullYear();

  constructor() {
  }

  ngOnInit() {
  }

  ngAfterViewInit() {
    if (Capacitor.platform === 'web') {
      this.initializeYoutubePlayerPluginWeb();
    } else { // Native
      this.initializeYoutubePlayerPluginNative();
    }
  }

  async initializeYoutubePlayerPluginWeb() {
    const options = {playerId: 'youtube-player', playerSize: {width: 640, height: 360}, videoId: 'tDW2C6rcH6M'};
    const result = await YoutubePlayerWeb.initialize(options);
    console.log('playerReady', result);
  }

  async destroyYoutubePlayerPluginWeb() {
    const result = await YoutubePlayerWeb.destroy('youtube-player');
    console.log('destroyYoutubePlayer', result);
  }

  async initializeYoutubePlayerPluginNative() {

    const { YoutubePlayer } = Plugins;

    const options = {width: 640, height: 360, videoId: 'tDW2C6rcH6M'};
    const playerReady = await YoutubePlayer.initialize(options);
  }

}
  1. Build your app.

You must build your Ionic / Angular project at least once before adding any native platforms.

    ionic build // Ionic
    ng build // Angular
  1. Add Platforms.
    npx cap add ios
    npx cap add android
  1. Open IDE to build, run, and deploy.
    npx cap open ios
    npx cap open android

Examples

Example Ionic project

WEB

Plugin

iOS

Plugin

Android

Plugin

Angular project

Vue project

React project