SplineCam (Video demo)
You can use the number keys to change between modes:
- Free Cam mode. Simply move the camera through the scene.
- Spline Editor mode. Edit the control points that define the spline.
- Spline Follow mode. The camera automatically travels along the created spline.
W
andS
keys to move forwards and backwards.A
andD
keys to move sideways.Q
andE
keys to move up and down.Arrow keys
to rotate the camera.
Only in Spline Editor mode:
F
key to focus the camera on the animated indicator (in blue).Shift + F
to focus the camera on the selected control point (in yellow).
Use the same controls that move the camera while holding down the left shift key to move the currently selected control point (in yellow):
Shift + W
andShift + S
to move the control point forwards and backwards.Shift + A
andShift + D
to move the control point sideways.Shift + Q
andShift + E
to move the control point up and down.Shift + arrow keys
to rotate the control point.
Other controls for spline edition:
Tab
key (andShift + Tab
) to select other control points.Enter
key to create a new control point at the current position of the animated indicator (in blue).Shift + enter
to record the current position and orientation of the camera to create a control point at the position of the animated indicator (in blue).
Backspace
key to delete the selected control point.Shift + backspace
to delete the orientation of the selected control point (so the tangent of the spline is used instead).
F1
key to toggle wireframe rendering.F2
key to toggle debug points (explicit rendering of the points that are used to draw the spline).F3
key to print control points and spline length to the console.F4
key to toggle the spline between clamped and cyclic.- While in Spline Follow mode,
Enter
key to toggle rendering of the spline.
Space
key to stop and resume the animation.Z
key to rewind / play the animation backwards.X
key to fastforward or, if paused, to manually advance the animation.