- Find intersection between one of (point, straight line, or curve) and one of (point, straight line, or curve).
- Each iteration info is saved in node_info.log file.
- Verbose info optionally can be saved in calc.log file.
- A curve should satisfy m = n + p + 1. (m: knot vector [u_0, u_m], n: control points [P_0, P_n], p: degree of a curve)
- Overlapping can be found by adjusting a level of accuracy resulting in a lot of binary subdivisions.
- A curve is supposed to pass through the selected points.
- Global interpolation is used. A curve becomes distorted as the degree of a curve is elevated.
- The same point cannot be selected successively, which causes an LU decomposition failure.
- The minimum number of interpolation points to make a curve is degree + 2.
- With the interpolation mode off, the selected points are control points of a curve.
- The minimum number of control points to make a curve is degree + 1.
- A point can be created by selecting the same point at least degree + 1 times.
- Not for self intersection
- Microsoft Visual Studio Community 2022 (64-bit) - Version 17.10.0 Preview 3.0 C++latest(modules)
- sfml:x64-windows 2.6.1
- imgui:x64-windows 1.90.2
- imgui-sfml:x64-windows 2.6
- magic-enum:x64-windows 0.9.5