The easiest way to get Custom Avatars up and running is to use ModAssistant. The latest version of Custom Avatars will always be posted in the releases here, and then become available on ModAssistant a few days later. If you want to install it manually by using the releases available here or are looking for the files to create an avatar yourself, you can follow the instructions below.
- RELEASE is what you should download if you just want to use the mod. If you are unsure what to download, this is the file you are looking for.
- DEBUG contains debug code and a PDB for debugging purposes. This is useful if you're developing a mod that relies on Custom Avatars.
- UnityProject contains a barebones Unity project to get started with creating avatars. You will need to copy
FinalIK.dll
andDynamicBone.dll
from the game's installation folder into theAssets\Libraries
folder before opening the project in Unity to get it working. - Editor contains only the
CustomAvatar.dll
file for use in the editor. Use this if you want to update your current Unity project to the latest version of Custom Avatars.
Install BeatSaberMarkupLanguage and DynamicOpenVR (the required versions are listed in Custom Avatars' release notes). Download the latest release of Custom Avatars and extract the entire contents of the ZIP file into your Beat Saber folder and overwrite any existing files. By default, your Beat Saber install folder should be C:\Program Files (x86)\Steam\steamapps\common\Beat Saber
for Steam and C:\Program Files\Oculus\Software\Software\hyperbolic-magnetism-beat-saber
for Oculus.
The way full-body tracking works has changed as of version 5.0.0. You must now do the following for full-body tracking to work:
- Set up your trackers' roles in SteamVR. This makes it so you no longer need to turn on your trackers in a specific order.
- Calibrate your avatar in-game or use the "Bypass Calibration" option. Both are in the Avatars menu, under "Avatar Specific" in the settings (left-hand) pane.
To resolve references and automatically copy the compiled DLL into Beat Saber's installation directory, first create files called CustomAvatar.csproj.user
and CustomAvatar-Editor.csproj.user
next to Source\CustomAvatar\CustomAvatar.csproj
and Source\CustomAvatar-Editor\CustomAvatar-Editor.csproj
respectively. Then paste in the following contents:
<?xml version="1.0" encoding="utf-8"?>
<Project>
<PropertyGroup>
<!-- Replace this with the path to your Beat Saber installation -->
<BeatSaberDir>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber</BeatSaberDir>
<!-- To use the included Steam launch profiles and your Steam installation isn't in the default folder, change this -->
<SteamExecutable>C:\Program Files (x86)\Steam\steam.exe</SteamExecutable>
</PropertyGroup>
</Project>
<?xml version="1.0" encoding="utf-8"?>
<Project>
<PropertyGroup>
<!-- Replace this with the path to your Beat Saber installation -->
<BeatSaberDir>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber</BeatSaberDir>
<!-- Replace this with the path to your Custom Avatars Unity Project or leave it empty if you don't have one -->
<UnityProjectDir>C:\Users\Me\Documents\AvatarsUnityProject</UnityProjectDir>
</PropertyGroup>
</Project>