Frontend Repository: https://github.com/patjab830/nyc-impatience-frontend
An HTML canvas based game where users dodge crowds of tourists through New York while walking through the city
- Used trigonometry/other math to create backgrounds, a visual vanishing point, and the appearance of movement in canvas + User React to organize game components and redux to organize React state
- Utilized Ruby on Rails with Postgres through ActiveRecord to persist players high scores
- Implemented basic animations through intervals, timeouts, and CSS webkit
- Accepted vocal microphone inputs as a part of the game in order to receive reactive shouting commands during gameplay