- Describe what happens in the mounting phase of a React component's lifecycle
- Describe what happens in the unmounting phase of a React component's lifecycle
- Practice performing setup and teardown actions at the appropriate point in the React component lifecycle.
In this lab, we will be be implementing React lifecycle methods for a simple app: MultiTimer. MultiTimer allows users to start multiple one-second timers. Start as many timers as you need! Each timer is a single component and keeps track of its own time using state.
Go on and run the app with npm start
. The app is already partially working,
but there are some changes we need to make. By clicking 'Add Timer', timers will
get added to the page, but stay a 0
.
In order to get our timers working properly, we will need to use component lifecycle methods to handle initiating and clearing an interval.
To pass the tests in this lab, you will need to write componentDidMount
and
componentWillUnmount
methods where necessary in App.js
and Timer.js
.
Since App is the top level component, its componentDidMount
method will be
invoked before any other child components are even constructed.
You can always use the constructor
, which fires first, to set up your initial
state, so while it is possible to set state from componentDidMount
, it isn't a
common pattern. Using componentDidMount
is instead reserved for taking initial
actions within an app. Actions might include getting remote API data, setting
cursor focus, or creating an interval or timeout.
The App component is keeping track of timers using an array of random ID numbers. This allows for easy removal and addition of Timer components.
In App, write a componentDidMount
method that invokes the existing
handleAddTimer
class method.
If you've got it working and have the app served up on a browser tab, you'll see that, upon refresh, a timer will be present. The timer is still not working, but that's okay for now.e
The componentDidMount
method is often a good place to include
setInterval or setTimeout functions, allowing you to delay
something from happening on a component or cause some repeating change. Perfect
for our timer app.
In the Timer component, there is already a method, clockTick
, that handles
updating the state. The state value, time
, is then included in the render. We just need to set up an interval to call clockTick
.
To create a setInterval, the best practice is to assign it to a variable within the scope of our class:
this.interval = setInterval(...)
Write a componentDidMount
that initializes an interval. Pass clockTick
as
the callback function and set it to 1000
to update every second.
Once this is working, in our application, when a new timer is added, we should see the displayed number increase every second!
It is important to make sure that we clean up after ourselves when it comes to intervals. Not cleaning up can cause memory leaks (meaning that system memory is allocated to something that is no longer necessary and won't free up), as intervals can keep firing after a component unmounts.
To clear an interval, we use the built in clearInterval
method, passing in the
local variable:
clearInterval(this.interval)
Write a componentWillUnmount
method in Timer that cleans up the interval you've
created.
Run learn
to confirm you've passed the tests for adding componentDidMount
and componentWillUnmount
to both App and Timer.
To quickly recap, the componentDidMount
method is useful to initiating one
time or ongoing actions within the logic of a component. It can also be used for
DOM manipulation, fetching data or opening a web socket connection.
The componentWillUnmount
is most often used for cleaning up ongoing processes,
such as intervals and can also be used to halt ongoing activities involved in
3rd party libraries.
View Component Mounting Lab on Learn.co and start learning to code for free.