Edit GameMaker objects as plaintext files.
Sprite sprPlayer
Persistent
Depth -10
---Create
moveSpeed = 6
---Step
if keyboard_check(vk_right) {
x += moveSpeed
}
---Collision objStar
with other instance_destroy()
A directory gm_txt is created and monitored for changes.
bread.gmx/
bread.project.gmx
gm_txt/
objBread.gmo
scrButter.gml
gm_txt.exe [project_file]
If you provide no arguments, it'll open a file picker dialog (thanks to sqweek/dialog).
Type "help" for a cheat sheet of event names.
go install
:)