/Tetris-comp

Tetris build

Primary LanguageC++

Tetris-comp

Tetris build

#include #include <windows.h> using namespace std;

wstring tetrino[7]; int nFieldWidth = 12; int nFieldHeight = 18; unsigned char *pField = nullptr;

int nScreenWidth = 80; int nScreenHeight = 30;

int rotate(int px, int py, int r) { switch (r % 4) { case 0: return py * 4 + px; case 1: return 12 + py -(px * 4); case 2: return 15 - (py * 4) - px; case 3: return 3 - py + (px * 4); } return 0; }

int main(){

tetrino[0].append(L"..X.");
tetrino[0].append(L"..X.");
tetrino[0].append(L"..X.");
tetrino[0].append(L"..X.");

tetrino[1].append(L"....");
tetrino[1].append(L".XX.");
tetrino[1].append(L".XX.");
tetrino[1].append(L"....");

tetrino[2].append(L".XX.");
tetrino[2].append(L"..X.");
tetrino[2].append(L"..X.");
tetrino[2].append(L"....");

tetrino[3].append(L".XX.");
tetrino[3].append(L".X..");
tetrino[3].append(L".X..");
tetrino[3].append(L"....");

tetrino[4].append(L".X..");
tetrino[4].append(L".XX.");
tetrino[4].append(L"..X.");
tetrino[4].append(L"....");

tetrino[5].append(L"..X.");
tetrino[5].append(L".XX.");
tetrino[5].append(L".X..");
tetrino[5].append(L"....");

tetrino[6].append(L"....");
tetrino[6].append(L"....");
tetrino[6].append(L".XXX");
tetrino[6].append(L"..X.");

pField = new unsigned char[nFieldWidth*nFieldHeight];
for (int x = 0; x < nFieldWidth; x++)
	for (int y = 0; y < nFieldHeight; y++)
		pField[y * nFieldWidth + x] = (x == 0 || x == nFieldWidth - 1 || y == nFieldHeight - 1) ? 9 : 0;

wchar_t *screen = new wchar_t[nScreenWidth * nScreenHeight];
for (int i = 0; i < nScreenWidth * nScreenHeight; i++) screen[i] = L' ';
HANDLE hConsole = CreateConsoleScreenBuffer(GENERIC_READ | GENERIC_WRITE, 0, NULL, CONSOLE_TEXTMODE_BUFFER, NULL);
SetConsoleActiveScreenBuffer(hConsole);
DWORD dwBytesWritten = 0;

bool bGameOver = false;

while (!bGameOver) {

	for (int x = 0; x < nFieldWidth; x++)
		for (int y = 0; y < nFieldHeight; y++)
			screen[(y + 2) * nScreenWidth + (x + 2)] = L" ABCDEFG=#"[pField[y*nFieldWidth + x]];

	WriteConsoleOutputCharacter(hConsole, screen, nScreenWidth * nScreenHeight, { 0,0 }, &dwBytesWritten);
}

return 0;