/TriAxis

3D Renderer written in C++

Primary LanguageCBSD 2-Clause "Simplified" LicenseBSD-2-Clause

TriAxis

This project implements a 3D renderer in C++.

Why am I doing this

Implementing a 3D renderer touches many different concerns, starting from linear algebra, over data structures, algorithms, opengl and low level programming, as well as also concerning software architecture and such. So my goal is not to implement the most advanced renderer or such, but rather to train those abilities mentioned, by project based learning.