A set of experimental plugins for GB Studio 4.1. Use them at your own risk :)
Note
A handful of previously available event plugins are now deprecated as their functionlity is part of GB Studio. See the list below.
Draw a (life/power/mana)bar to a specified position on the overlay.
X
,Y
: Tile coordinates on the overlay.Tileset
: A tileset that includes the tiles for the bar in consecutive order.Tile
: The first tile of the bar in the tileset (usually the empty tile).Value
: The current value to be represented by the bar.Max Value
: The maximum value that can be represented by the bar.Steps
: The number of tiles needed to "fill" an item in the bar (not including the empty one).
Note: The tileset will load in tile 128 of VRAM (right after the sprites block). This allows combining the lifebar rendering with using Draw Text
on the overlay. The VRAM index can be changed by editing the const VRAM_BASE_START_TILE = 128
line in the plugin file.
Display a menu of multiple options and set the specified variable to the value of the chosen option.
Menu option position and navigation order can be set for each item in the Items
tab. The dialogue box size and the opening and closing direction can be set in the Layout
tab.
There's no maximum character length per item, but the total amount of displayed characters is limited to by the number of tiles reserved for UI text (52 for non-color mode).
Note: The event can get very long when there's a lot of items.
A set of events that give access to the Real Time Clock functionality present in some GB cartridges.
Note: Cartridge type needs to be set to MBC3
in the project Settings, for RTC to work.
Set the values of the real time clock fields with a number or the value of a variable.
Store the current time in one variable for each value.
Starts the real time clock.
Stops the real time clock.
Store the value of a Player Field in a variable.
The available fields are:
- Platformer scenes:
Player Velocity X
: Current horizontal velocity for the player.Player Velocity Y
: Current vertical (jumping) velocity for the player.Player is in the ground
:1
if the player is jumping or0
if it's not.Player is on ladder
:0
if the player is on a ladder or1
if it's not.
Change the value of a Player Field.
The available fields are:
- Platformer scenes:
Player Velocity X
: Current horizontal velocity for the player.Player Velocity Y
: Current vertical (jumping) velocity for the player.
Store the value of a Camera Field in a variable.
The available fields are:
Camera X
: Current horizontal camera position.Camera Y
: Current vertical camera position.Scroll X
: Current horizontal scroll position.Scroll Y
: Current vertical scroll position.Camera Deadzone X
: Current horizontal edge for the camera window.Camera Deadzone Y
: Current vertical edge for the camera window.Camera Offset X
: Current horizontal camera position relative to the edge of the screen.Camera Offset Y
: Current vertical camera position relative to the edge of the screen.
Color Mode Only
Fade some or all of the current scene's background or sprites palettes to or from a white or black screen, interpolating the color values for a smooth fade.
The plugins in this category are even more experimental than the ones above and might change in the future.
- Move Variable Actor To and Store Variable Actor Position In Variables:
- These events duplicate existing GB Studio Actor events but instead of using a dropdown to select the actor they use a variable. The value of the variable represents the index of the actor in the scene (the player is always
0
and the rest of the actors have an index assigned based on when they were added to the scene).
- These events duplicate existing GB Studio Actor events but instead of using a dropdown to select the actor they use a variable. The value of the variable represents the index of the actor in the scene (the player is always
- Pin Actor to Screen and Unpin Actor from Screen:
- Pin or Unpin the actor to its current screen coordinates. Be aware of the current state of the actor: If it's already pinned or unpinned when the event is called its position will be wrongly offset based on the scroll position.
Drop the plugins
folder in your project. All the above events will be available from the Add Event
button.
- NalaFala (Yousurname)'s GB Studio Plugin Collection
- Platformer+
- Advanced Dialog and Menu vB
- Shin's GB Studio plugins
- Gud GBS Plugins
- Fade Street
- Scroll Scene transition and more Mico27's plugins
The following event plugins aren't available as part of the Plugin Pak anymore as their functionality has been added to GB Studio natively.
Since 4.1:
- Display Advanced Dialogue
- Display Background Text
- Print Screen Background
- Mute Channel
- Camera Field Update
- Set Dialogue Frame
- Actor FX
Since 4.0:
- Locked Event Group
- Unlocked Event Group
If you're not using GB Studio 4.1 or above, you can still find the above here.