paullj/unity-ecs-instanced-sprite-renderer
An example of a simple performant sprite renderer using Unity's new ECS system
C#MIT
Issues
- 0
updates to latest version
#10 opened by alexsyo - 0
Missing Frustum Culling
#9 opened by ssell - 5
- 1
Sprites don't show up in build
#4 opened by JeromeJ - 0
In the demo scene, replace AssetDatabase.LoadAssetAtPath (Editor only) to Resources.Load
#3 opened by JeromeJ - 0
Move `Instanced Sprite.shader` in Resources so `Shader.Find` can locate it even in builds.
#2 opened by JeromeJ - 0
Hi, Thanks for the repository. How can I use frame based animation with instanced sprite renderer?
#1 opened by game-libgdx-unity