/linerenderer

A simple 3d line renderer that always faces the camera for godot engine

Primary LanguageC#MIT LicenseMIT

linerenderer

A simple 3d line renderer that always faces the camera for godot engine.

Example of it working: https://imgur.com/2QWI2QX

I made this to use points not in the same plan, nor in too different depths, but in a restrict range, so the artifacts won't show, like in the gif. I know it has issues, but it servers me perfectly, so please, be nice. This is free, anyway...

What it has:

  • Simplicity
  • Color interpolation between start and end
  • Thickness interpolation between start and end
  • Always faces the camera

What it isn't:

  • Unity's line renderer