paulsinnett
Video game programmer and teacher of game programming to all ages.
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Pinned Repositories
CroydonCollegeAppDev
Croydon College App Development
tournameet
a repository for student work on an App prototype
UnityLibrary
A library of useful Unity components and test scenes
BokehBlur
emulate a bokeh blur in an effect shader
CodeClub
transcribed files from PDF to HTML for use on pads
GameProgrammingCourseWork
course work examples and notes for GPG
ReplacePrefab
replace a scene object with a prefab and fix any links
paulsinnett's Repositories
paulsinnett/stable-diffusion
A latent text-to-image diffusion model
paulsinnett/Flipbook
test for flipbook shadergraph
paulsinnett/iPlug2
C++ Audio Plug-in Framework for desktop, mobile and web [PRE-RELEASE]
paulsinnett/DragObject
example drag object
paulsinnett/webgl-noise
GLSL procedural noise functions compatible with WebGL
paulsinnett/wordle-list
List of possible wordle words
paulsinnett/HelloWorldBuilds
paulsinnett/TextAlignment
problem with editing nested UI prefabs
paulsinnett/PhysX-Setup
basic example of implementing the nvidia physx api
paulsinnett/KSImaterial
計算数学I実習資料集
paulsinnett/DetectRectTransform
rect in rect detection
paulsinnett/SharpFont
Cross-platform FreeType bindings for .NET - Need maintainer
paulsinnett/TuitionMaterials
materials for tuition students
paulsinnett/StarBlast
my brother's Apple ][ game from 1984
paulsinnett/Purity-1
Ian's project
paulsinnett/EmptyRepo
test an empty one
paulsinnett/Coursework2021
paulsinnett/curse
RPG notes
paulsinnett/MissingShaderVariant
shader variant collection bug
paulsinnett/scratch-curriculum
Term 1 and 2 of Code Club, learning Scratch
paulsinnett/MaterialTest
paulsinnett/TestUpgrade
testing upgrade path from 2019.2 to 2019.3
paulsinnett/PixelVisionRunner
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
paulsinnett/InputSystem
An efficient and versatile input system for Unity.
paulsinnett/yawningportal
Tales from the Yawning Portal
paulsinnett/CSV
csv import export package
paulsinnett/Stacking
experimenting with 2D physics
paulsinnett/ShaderVariantWriter
capture the shader variants used in a scene
paulsinnett/VertexLight
example custom shader
paulsinnett/LeftMouseButton
test left mouse button down in a coroutine