A dungeon crawling game.
This code is presented openly for reference purposes only. Unless specified otherwise, all rights to the code, scripts, techniques and other intellectual property in this repository are reserved by Paweł J. Wal in 2019 and onward.
- The culling algorithm used is a TypeScript reimplementation of https://github.com/davidfig/pixi-cull
- The maze generation algorithm is based on https://github.com/semibran/maze
- The scaleToWindow helper is a minor improvement upon https://github.com/kittykatattack/scaleToWindow
- The icon converter at https://iconverticons.com/online/ is awesome
- Build process based on https://github.com/shamofu/electron-react-parcel-boilerplate
Base tileset was released into the Public Domain at https://opengameart.org/content/dungeon-crawl-32x32-tiles. No rights are asserted to this artwork by Paweł J. Wal.
Character sprites by Philip Lenssen of outer-court.com and sourced from https://opengameart.org/content/700-sprites are licensed under CC-BY 3.0. No rights are asserted to this artwork by Paweł J. Wal.
The FontStruction “Pixel-Art” (http://fontstruct.fontshop.com/fontstructions/show/332304) by “GerardBouchard.com” is licensed under a Creative Commons Attribution Share Alike license (http://creativecommons.org/licenses/by-sa/3.0/).
Free music might come from https://eluukkanen.bandcamp.com/album/free-music-album-vol-1
Character 16x18 sprites: Art by Charles Gabriel (Antifarea). Commissioned by OpenGameArt.org (http://opengameart.org) https://opengameart.org/content/twelve-16x18-rpg-sprites-plus-base
Sound effects obtained from https://www.zapsplat.com
Cursors:
Copyright 2008 Jordan Trudgett | http://jordan.trudgett.com/ - Licensed under CC BY 3.0 http://creativecommons.org/licenses/by/3.0/ https://opengameart.org/content/cursors-arrows-map-markers-for-ardentryst-by-jordan-trudgett