This is a browser-based card game and engine based on Slay The Spire, a fantastic video game designed by MegaCrit:
We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
After many runs in the Spire, I really got into the theory behind the game. Inspired by the STS modding community, I thought it'd be neat and a great learning experience to try and implement the core logic of the game in JavaScript for the web. And that is what Slay the Web is: a kind of stable, UI agnostic game engine and an example UI for the web.
If you're interested in contributing to the game or merely curious how it works, see the documentation.
TLDR; Clone the repository and run npm install
followed by npm run dev
to open a local development server. The src/game
folder contains the actual game logic and the src/ui
folder is the website UI where you can actually play the game.
The main
branch automatically deploys to https://slaytheweb.cards, via the Vercel service, every time it is pushed to. If you open a PR, it'll give you a preview URL as well for testing.
A collection of related links, inspiration and ideas.
- FTL, Into The Breach, Darkest Dungeon, Dungeon of the Endless, Spelunky, Rogue Legacy,
- Pollywog Games: A history of roguelite deck building games
- http://stfj.net/index2.php?project=art/2011/Scoundrel.pdf
- http://stfj.net/index2.php?year=2018&project=art/2018/Pocket-Run%20Pool
- http://www.cardcrawl.com/
- http://www.cardofdarkness.com/
- https://freesound.org/
- https://game-icons.net/
- https://github.com/RonenNess/RPGUI
- https://hundredrabbits.itch.io/donsol Source
- https://itch.io/games/tag-card-game/tag-roguelike
- https://nathanwentworth.itch.io/deck-dungeon Source
- https://www.reddit.com/r/slaythespire/comments/a7lhpq/any_recommended_games_similar_to_slay_the_spire/
- https://twitter.com/fabynou/status/1212534790672408578
- https://www.gamasutra.com/blogs/JoshGe/20181029/329512/How_to_Make_a_Roguelike.php
- https://www.reddit.com/r/roguelikedev/
- https://www.reddit.com/r/roguelikes/
- https://klei.com/games/griftlands
- https://forgottenarbiter.github.io/Is-Every-Seed-Winnable/
- https://www.cloudfallstudios.com/blog/2020/11/2/game-design-tips-reverse-engineering-slay-the-spires-decisions
- https://www.cloudfallstudios.com/blog/2018/5/7/guide-deckbuilder-tips-for-beginners-prompts-for-the-experienced-part-23
- https://mitadmissions.org/blogs/entry/slay-the-spire-as-metaphor/
- https://en.wikipedia.org/wiki/Slay_the_Spire
- https://slay-the-spire.fandom.com/wiki/Slay_the_Spire_Wiki
- https://spirelogs.com/
- https://maybelatergames.co.uk/tools/slaythespire/
- https://github.com/daviscook477/BaseMod
- https://github.com/Gremious/StS-DefaultModBase
- https://github.com/Gremious/StS-DefaultModBase/wiki
- https://github.com/kiooeht/Hubris/
- https://github.com/kiooeht/StSLib/wiki/Power-Hooks
- https://www.gdcvault.com/play/1025731/-Slay-the-Spire-Metrics
- https://github.com/Dementophobia/slay-the-spire-sensei
- https://www.rockpapershotgun.com/2018/02/19/why-revealing-all-is-the-secret-of-slay-the-spires-success/
- Slay the Spire Reference spreadsheet
- Slay the Spire Discord
- https://github.com/adnzzzzZ/blog
- https://forgottenarbiter.github.io/Is-Every-Seed-Winnable/ (discussion)
- https://www.twitch.tv/telnetthespire
- Slay the Spire Reference Spreadsheet
- https://alexdriedger.github.io/SlayTheSpireModding/
Licenced from https://mbtype.com/