pboyer/verb

Increase the subdivision count without increasing the number of points

hoomanaskari opened this issue · 1 comments

Hi,

Not sure if this great repo is still maintained, but I am gonna ask any ways.

Wondering if there is any way to increase the subdivision count (number of triangles) without increasing the number of control points for byKnotsControlPointsWeights and byCorners? This is particularly useful when using verb.geom.NurbsSurface.byCorners

when I use it with 4 corners, most of the times I can see the surface (texture) being triangulated. I am working in 2D only.

Thanks in advance.

Never mind, found my answer here: #20