Increase the subdivision count without increasing the number of points
hoomanaskari opened this issue · 1 comments
hoomanaskari commented
Hi,
Not sure if this great repo is still maintained, but I am gonna ask any ways.
Wondering if there is any way to increase the subdivision count (number of triangles) without increasing the number of control points for byKnotsControlPointsWeights
and byCorners
? This is particularly useful when using verb.geom.NurbsSurface.byCorners
when I use it with 4 corners, most of the times I can see the surface (texture) being triangulated. I am working in 2D only.
Thanks in advance.
hoomanaskari commented
Never mind, found my answer here: #20