Pinned Repositories
BlendLuxCore
Blender Integration for LuxCore
hdri-sun-aligner
Blender addon for aligning an object (e.g. a sun) to match the brightest part in a HDRI environment
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
pbrt-v4-scenes
Example scenes for pbrt-v4
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
BlendLuxCore
Blender Integration for LuxCore
ptex
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
pbrt-v4-scenes
Example scenes for pbrt-v4
pbrt4bounty's Repositories
pbrt4bounty/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
pbrt4bounty/BlendLuxCore
Blender Integration for LuxCore
pbrt4bounty/pbrt-v4-scenes
Example scenes for pbrt-v4
pbrt4bounty/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pbrt4bounty/hdri-sun-aligner
Blender addon for aligning an object (e.g. a sun) to match the brightest part in a HDRI environment