Pinned Repositories
2D-Tilemap-Features
2D_RiggedCharacters
ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.0 with additional features & bug fixes
AngryBots_ECS
The DOTS project used for the presentation Converting Your Game to DOTS
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
animation-jobs-samples
Code samples using the animation C# jobs feature.
ATerribleKingdom
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
Automatic-DynamicBone
unity bone cloth spring system,base by jobs
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
cocos-awesome
基于cocos creator游戏引擎的游戏常用功能模块集锦,以及shader特效实现集锦
pcxpcx110's Repositories
pcxpcx110/2D_RiggedCharacters
pcxpcx110/ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.0 with additional features & bug fixes
pcxpcx110/AngryBots_ECS
The DOTS project used for the presentation Converting Your Game to DOTS
pcxpcx110/Automatic-DynamicBone
unity bone cloth spring system,base by jobs
pcxpcx110/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
pcxpcx110/cocos-awesome
基于cocos creator游戏引擎的游戏常用功能模块集锦,以及shader特效实现集锦
pcxpcx110/DataDriven
迪迪教程第二季https://ke.qq.com/course/415159所做框架, 基于UE4C++开发的模块化全反射零耦合游戏框架
pcxpcx110/DOTS-ProceduralTileStreamingSample
DOTS - Streamed Instancing Sample WIP
pcxpcx110/DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
pcxpcx110/DOTS_Pong
This project is a simple creation of the classic Pong game with a DOTS implementation. The focus was on simplicity and using the latest entities syntax (as of 2019.3 beta and Entities 0.3.0-preview.4).
pcxpcx110/DOTSSample
A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
pcxpcx110/EntityComponentSystemSamples
pcxpcx110/ezy-slice
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
pcxpcx110/GASContent
Repo to gather all Gameplay Ability System content for UE4
pcxpcx110/GASDocumentation
My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
pcxpcx110/go-service
基于“服务“的go-service框架
pcxpcx110/go-service-examples
基于go-service框架的使用例子
pcxpcx110/GpuInstancedAnimation
pcxpcx110/GPUSkinning
pcxpcx110/ILRuntime_HotGames
基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。
pcxpcx110/Learnbgame
Learnbgame is learn by game :computer: 虚拟的现实世界Learnbgame :globe_with_meridians: www.learnbgame.com :video_game:FreetimeJoW:http://39.96.114.64:globe_with_meridians:
pcxpcx110/LWRPScriptableRenderPass_ExampleLibrary
pcxpcx110/MachineLearningRoguelike
A small Roguelike game that uses Machine Learning to power its entities. Originally used in talks by Ciro & Alessia.
pcxpcx110/MVC_ECS_Framework
自研游戏框架。界面层使用MVC架构,场景角色层使用ECS**。c#与xlua共用框架。
pcxpcx110/TankDotsWorkshop
Project used for the Unite India workshop on DOTS, similar to the one delivered at Unite CPH.
pcxpcx110/UE4MBLabCharacterStudy
FOSS workflow for MB-Lab Characters in Unreal Engine 4. Many features included and many more to come!
pcxpcx110/UniJoystick
It is a powerful joystick component for UGUI.
pcxpcx110/Unity-DynamicBone-JobSystem-Opmized
pcxpcx110/UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
pcxpcx110/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.