My take on Raycasting inspired by Lode's Computer Graphics Tutorial: https://lodev.org/cgtutor/raycasting.html
GitHub Pages: https://tsoding.github.io/raycasting/
We are intentinally rendering on HTML 2D Canvas without employing any hardware acceleration to see how much we can push the boundaries of the software rendering implemented in JavaScript running in Browser. So the renderer may run unexpectedly slow on some machines and browsers, but we are working it.
$ npm install
$ npm run watch
$ <browser> https://localhost:6969/
This script starts up http-server at http://localhost:6969/ to serve the content of the current folder and tsc in watch mode to constantly recompile index.ts. See watch.js for more details.