Step 1. Install node package manager (npm) by going to https://nodejs.org/
and click INSTALL
Step 2. Check that npm
is installed:
npm -v
Step 3. Install gulp
npm install -g gulp
Step 4. Install requirements
cd myproject
npm install # this will create node_modules/ subdirectory in your directory
Step 5. Run gulp:
gulp # this will run flask and open a browser
-
Initialize the data in MyCtrl
-
When user clicks 'Deal' button call
first_deal()
-
first_deal()
calls:- myservice.make_deck()
- myservice.setup_static_deck()
- myservice.blackjack_deal($scope.current_deck)
- $scope.show_info_tables()
- returns nothing
-
When user clicks 'Hit' button call
deal_to_player()
-
deal_to_player()
calls:- obj = myservice.deal_card($scope.current_deck)
- myservice.player_hand(obj.card)
- $scope.show_info_tables()
- $scope.check_bust(myservice.player_hand)
-
When user clicks
Stand
button callplayer_stand()
-
player_stand()
calls$scope.dealer_move()
which calls:- myservice.dealer_hand[1].show = true
-
decide_winner()
calls:- myservice.decide_winne(player_hand, dealer_hand)
- use switch statement to display the appropriate message
-
$scope.show_info_tables()
calls:- probService.getComboData()
- returns result
- set: $scope.combos_data_rows = result.combos_count
- use loop to decide weather to hit or stand (should probably put in a service)
- $scope.decide_winner()
- probService.getComboData()
-
probService.getComboData()
calls:- myservice.setup_static_deck()
- hand_value = myservice.calc_hand_value(myservice.player_hand)
- desired_hand_value = 21 - hand_value[0]
- avail_deck = transform.get_available_cards(myservice.static_deck, myservice.player_hand, myservice.dealer_hand)
- return myservice.get_prob_stats(myservice.player_hand, avail_deck)
-
render in
prob_table.html
template using the following variables:-
$scope.combos_data_totals = result
-
combos_data_totals.total_combos
-
combos_data_totals.desired_cards_count
-
combos_data_totals.total_prob
-
row data: $scope.combos_data_rows
- c.k - key
- c.total_combos
- c.desired_cards_count
- c.fraction
-
Setup: Remove Joker and shuffle playing card deck.
Then deal 2 cards face up to player(s) and 1 card face up and card facedown for dealer.
Card values:
Numerical cards are worth their face value.
Face cards are worth 10 points.
The Ace is worth 1 or 11.
Player moves:
The players go first, they can either: hit or stand. If they get > 21 they bust.
Players hit until they want to stand.
Dealer move:
After the player stands, the dealer reveals his/her second card.
Standard house rules says if dealer has value of <= 16 then they must hit.
After dealer moves, whoever has the closest
If both players have 21, they both tie.
todo: I need to display when the player wins or loses.
1) The app does not currently allow splitting hands. For example, if you have 2 Aces,
you can split them into two hands and place bets independently.
2) The app does not allow you to place bets. There is a whole set of rules
to place bets. The originally purpose of this game was to show simple probabilities
of drawing cards from a deck. Adding bets would be a bonus but it is not urgent.
3) In calculating the combinations of cards need to reach 21, I limited k = 1,2,3, or 4.
The reason I limit k to a maximum of 4 is because it takes to long to calculate
anything past k=4.
The k value is from the formula n choose k, where k is the number of slots. So
if I have 52 cards to choose from I would have k=2 slots : 52 choose 2.
When k=5, the superset of combinations, i.e. the sum of (52 choose 1)
+ (52 choose 2) + (52 choose 3) + (52 choose 4) is about 1.9 million combinations -
so it kind of hangs the app. A possibility solution would be to use angular promises
so that I can prevent the UI from freezing by rendering the cards and when the calculation
is finished then it will draw it when the calculation is done.