a mini cross-platform window creation library in c99
- X11
- Win32
- Cocoa
compiling this library is easy enough, just put miniwin.c & miniwin.h
somewhere in your project and when compiling you can choose to specify what backend you want to use. The library
by default will check if MWIN_BACKEND_* is defined, if not it will use x11 if __linux__ is defined or Win32
if _WIN32/_WIN64 is defined.
| Backend | Definition | Linker Flags |
|---|---|---|
| Win32 | MWIN_BACKEND_WIN32 |
-lgdi32 |
| X11 | MWIN_BACKEND_X11 |
-lX11 |
The API is pretty self-explanatory & can be found in miniwin.h, except
the Pixel buffer you will be writing into will be allocated, resized & deallocated by the
library itself, you just have to write into the Pixel buffer and call mwin_swap(...)
to show the updated buffer onto the screen.