Pinned Repositories
996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
aho-corasick
Aho–Corasick string matching algorithm in C#
android-zxingLibrary
几行代码快速集成二维码扫描功能
CosmosBattles
CuteNode
Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
FACEGOOD-Audio2Face
http://www.facegood.cc
hybridclr_trial
HybridCLR 示例项目
LockStepSimpleDemo
一个非常简单的用ECS+PB+KCP实现的帧同步Demo,支持多客户端和服务器通信。
UnityLockStepDemo
基于Unity做的帧同步Demo,ECS架构
peinet's Repositories
peinet/CosmosBattles
peinet/Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
peinet/FACEGOOD-Audio2Face
http://www.facegood.cc
peinet/hybridclr_trial
HybridCLR 示例项目
peinet/996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
peinet/EasyVtuber
tha3, but run 40fps on 3080 with virtural webcam support
peinet/EntityComponentSystemSamples
peinet/FPSSample
A first person multiplayer shooter example project in Unity
peinet/GameProject3
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
peinet/GeekServer
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
peinet/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
peinet/HybridTest
学习中
peinet/ILRuntime_HotGames
基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。
peinet/JTRP
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
peinet/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
peinet/NKGMobaBasedOnET
基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于双端行为树的技能系统,更多精彩等你发现!The Moba game based on ET framework pays tribute to LOL, including complete client-server interaction, hot updates, skill system based on double-ended behavior tree, more exciting waiting for you to discover!
peinet/Ocean_Community_Next_Gen
Next gen iteration of the unity community ocean shader
peinet/OpenCV-Unity-To-Build-3DPerson
Use OpenCV image capture with the powerful Mediapipe library to achieve human movement detection and recognition; The recognition results are synchronized to Unity in real time to realize the recognition of the character model's moving body structure in Unity
peinet/ShaderToy
使用unity实现的一些好玩的shader,包括随机、NPR、基本光照等;持续更新
peinet/StarRailNPRShader
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
peinet/UECS
Ubpa Entity-Component-System (U ECS) in Unity3D-style
peinet/UGUI-Editor
Unity UGUI editor tools,improve the efficiency of ui development.
peinet/Unity-Async-UIFrame
简单易用的Unity异步UI框架。 足够轻量,无第三方依赖。 兼容多种资源管理系统(Addressable、YooAssets等)。支持使用HybridCLR热更新。 支持自动引用。 支持对UI面板的销毁控制,使内存优化更方便。 支持子UI,子子UI,子子子UI......
peinet/Unity_StarRail_CRP_Sample
An example of a custom rendering pipeline that restores the rendering of HSR
peinet/UnityMultiplayerARPG_MMO
This is repository make "Multiplayer Action RPG Template" to be MMORPG game
peinet/UnityNativeGallery
A native Unity plugin to interact with Gallery/Photos on Android & iOS (save and/or load images/videos)
peinet/UnityNativeImagePicker
Unity plugin helps you pick an image fromCamera or Gallery/Photos from your device
peinet/ValveSockets-CSharp
Managed C# abstraction of GameNetworkingSockets library by Valve Software
peinet/XMLib.AM
XMLib 动作游戏开发套件
peinet/xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity