Pinned Repositories
Coursera-Accelerated-Computer-Science-Fundamentals
Materials for Coursera Accelerated Computer Science Fundamentals Specialization
CS224W-Machine-Learning-with-Graphs
Materials for Stanford CS224W: Machine Learning with Graphs
CS285-Deep-Reinforcement-Learning
Materials for CS285 Deep Reinforcement Learning at UC Berkeley.
CS61A-Structure-and-Interpretation-of-Computer-Programs
Materials for UC Berkeley CS 61A: Structure and Interpretation of Computer Programs.
Discrete-Differential-Geometry
DDG course from CMU
edX-Statistics-and-Data-Science
Materials for edX Statistics and Data Science MicroMaster Program.
laser-SLAM
laser SLAM course from SHENLAN
peng00bo00_previous_blog
State-Estimation-for-Robotics
Materials for the State Estimation for Robotics course.
WillmoreFlow
Python implementation of Willmore flow for surface fairing.
peng00bo00's Repositories
peng00bo00/Discrete-Differential-Geometry
DDG course from CMU
peng00bo00/State-Estimation-for-Robotics
Materials for the State Estimation for Robotics course.
peng00bo00/peng00bo00_previous_blog
peng00bo00/WillmoreFlow
Python implementation of Willmore flow for surface fairing.
peng00bo00/peng00bo00.github.io
My personal blog w
peng00bo00/CS285-Deep-Reinforcement-Learning
Materials for CS285 Deep Reinforcement Learning at UC Berkeley.
peng00bo00/Shape-Analysis
MIT 6.838 Shape Analysis course.
peng00bo00/BVH-python
Python implementation of BVH.
peng00bo00/common-3d-test-models
Repository containing common 3D test models in original format with original source if known and obj mesh
peng00bo00/course
高性能并行编程与优化 - 课件
peng00bo00/CS234-Reinforcement-Learning
Materials for Stanford CS234 Reinforcement Learning courses.
peng00bo00/CTImageSeg
CT image segmentation on high temperature OPC.
peng00bo00/curvature-based-shape-generation
Curvature-Based Shape Generation
peng00bo00/Deep-Learning-on-Graphs
peng00bo00/GAMES001
Course materials for GAMES001: Mathematics in Computer Graphics
peng00bo00/GAMES103
peng00bo00/games106
现代图形绘制流水线原理与实践,作业框架。
peng00bo00/GAMES202
Course Materials for GAMES 202: Real-Time High Quality Rendering.(https://sites.cs.ucsb.edu/~lingqi/teaching/games202.html).
peng00bo00/GAMES301
Course materials for GAMES301 Surface Parameterization.
peng00bo00/jekyll-TeXt-theme
💎 🐳 A super customizable Jekyll theme for personal site, team site, blog, project, documentation, etc.
peng00bo00/jekyll-theme-chirpy
A minimal, sidebar, responsive web design Jekyll theme that focuses on text presentation.
peng00bo00/MetaNN
peng00bo00/nimo-markdown-cv
Maintain your CV in Markdown :sparkles:
peng00bo00/NYU-Deep-Learning
Course materials for NYU Deep Learning.
peng00bo00/opengltutor
零基础入门计算机图形学必不可少的在线网络公开课,手把手教您现代 OpenGL 的点点滴滴,构建爆款游戏引擎。
peng00bo00/PBRender
My own PBR renderer, still under development...
peng00bo00/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
peng00bo00/Pilot
Pilot – mini game engine for games104
peng00bo00/raytracing.github.io
Main Web Site (Online Books)
peng00bo00/SimpleSTL
Learning C++ standard library by implementation.