Blender addon that helps handle assets from the Artistoon engine. Designed to be used with GioGio's Bizarre Adventure (PS2) files.
Auto Modellista meshes should work well, too.
- Managing two+ material lists (collection and meshes) is clunky, maybe use Blender’s internal materials for list
- Figure out unknown attribute flags
- Figure out unknown attribute flags
- Reposition model meshes (if already imported) based on bones with translation flag
- Support Camera animations
- Add animation data types to empty collection for export usage
- Read initial header correctly, varies per file a lot
- Support Scale and Position key-frame sectors
- Fix incorrect rotation from SHORT type animation data
- Set frame range and loop start values when creating animation actions
- Set FCurve 'Ease In' and 'Ease Out' to the animation values instead of Blender’s auto calculation
- Fix mesh normals operations for newer blender versions
- Auto split face corners with multiple UVs
- Find better solution for Triangle Strips
- Rotation is not always the same as source post export
- Rotation is ocasionally missing for some bones on export, not sure why.
- st0e0 (Chapter 10-1) is the main example, clouds don’t keep the same rotation on import/export
- Support weird behavior from st0b0 (Pillar object bones)