/tree_dance

A real-time rendering demo I built as a college freshman.

Primary LanguageC++MIT LicenseMIT

Tree-Dance

Direct3D 11 Demo

YouTube

This was a project I made as a college Freshman to learn 3D rendering and Direct3D.

Features

  • Deferred shading from a G-buffer using DirectCompute
  • Physically based rendering, using Cook-Torrance specular
  • Skeletal animation
  • Hardware instancing (including animations)
  • Tesselation
  • Custom data formats and importer (see AssetConverter)