I created this project while learning about inverse kinematics. Circle intersection is a fundamental concept in inverse kinematics.
This project uses a custom rendering API that supports both a native SDL2 target and a WebAssembly target. This enables the same codebase to be used for both native and web platforms.
- SDL2
- SDL2_gfx
To compile and run the project natively:
make
To compile the project to WebAssembly:
make wasm
After compiling, start a local server inside the web
folder and open the page in your browser.
If you have a question, found a bug or want to propose a feature, have a look at the issues page.