Pinned Repositories
glTF-DXViewer
Sample to show import and DirectX rendering for glTF files
aad-hololens
Sample HoloLens2 application showing various different ways to get an AAD token (including Iris scan). MSAL, ADAL and WebAuthenticationBroker. Supercedes https://github.com/peted70/msal-hololens
fd-holodemo
A demo to illustrate a basic 3D model content creation pipeline and the six fundamentals of HoloLens development; gaze, gesture, voice, spatial mapping, spatial sound and world coordinates.
geojsontomesh
A quick look at #3D mapping on #HoloLens with #unity. Provides a custom editor to import a Geo Bounding Box into Unity as a 3D mesh which is textured with a satellite image using the Bing Maps static API.
hololens-fbx-viewer
OpenGL model viewer which loads in an FBX file
kinectv2-avateer-jointorientations
C++ / DirectX sample showing usage of joint orientations included in the body data returned by Kinect v2 sensor SDK. Code supporting blog post https://peted.azurewebsites.net/avateering-with-kinect-v2-joint-orientations/
kinectv2-webserver
The general idea is that the Kinect SDK can be used to retrieve the various Kinect data streams i.e., the RGB stream, body tracking data, etc. and from within a console or desktop app a webserver serves up that data for consumption over localhost by a web app running in the browser
mr-realtime-translator
Real-time translation services in Mixed Reality. Core pieces to get audio from the mic in Unity and stream over a websocket to the Azure Translator API and process the responses - as you speak!
msal-hololens
Use Microsoft Auth Library to login to Microsoft Graph API using AAD V2 (either personal MSA or organization login credentials) on #HoloLens. Also includes device flow which is useful for HoloLens to avoid typing passwords using gaze and tap gestures.
web-rtc-test
peted70's Repositories
peted70/aad-hololens
Sample HoloLens2 application showing various different ways to get an AAD token (including Iris scan). MSAL, ADAL and WebAuthenticationBroker. Supercedes https://github.com/peted70/msal-hololens
peted70/kinectv2-webserver
The general idea is that the Kinect SDK can be used to retrieve the various Kinect data streams i.e., the RGB stream, body tracking data, etc. and from within a console or desktop app a webserver serves up that data for consumption over localhost by a web app running in the browser
peted70/CloudXR-Clients
peted70/aad-hololens-mrtk3
peted70/hl2-ue-template
peted70/JavaGraphBulkExecutor
peted70/LocalAnchors
peted70/URDF-Importer
URDF importer
peted70/ARRServerManagement
peted70/az-func-blender
peted70/glTF-DXViewer
Sample to show import and DirectX rendering for glTF files
peted70/peted
peted70/SpatialAnchors
peted70/SwitchShaders
peted70/Unity-Robotics-Hub
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
peted70/video-similarity
peted70/az-func-simplygon
peted70/example-services
Example workflows using service containers
peted70/funny-face
peted70/hl2-ue-worldanchor-sample
peted70/HoloLensWorkshop
peted70/ml2-updated
peted70/mr-voiceover
peted70/MRCustomServiceEditor
peted70/path-to-the-industrial-metaverse
peted70/peted70
peted70/storage-triggers
peted70/test-repo
Just a repository for testing things
peted70/test-workshop
peted70/WebXRBabylon