/VHair

A highly experimental hair rendering and simulation solution for the Unity game engine

Primary LanguageC#MIT LicenseMIT

VHair

This is a currently in-development realtime hair rendering solution. The main purpose of this project is of eductational nature, it is (atleast currently) not even remotely useable in production!

Third-Party Code

AMD's TressFX

Some of the simulation code is based on TressFX See LICENSE_TRESSFX (MIT) https://github.com/GPUOpen-Effects/TressFX