peterrosenthal's Stars
loco-rs/loco
π π¦ The one-person framework for Rust for side-projects and startups
strapi/strapi
π Strapi is the leading open-source headless CMS. Itβs 100% JavaScript/TypeScript, fully customizable, and developer-first.
penpot/penpot
Penpot: The open-source design tool for design and code collaboration
JetBrains/svg-sprite-loader
Webpack loader for creating SVG sprites.
svg/svgo
βοΈ Node.js tool for optimizing SVG files
rsheldiii/KeyV2
KeyV2: A Parametric Mechanical Keycap Library
foostan/crkbd
Corne keyboard, a split keyboard with 3x6 column staggered keys and 3 thumb keys.
rtitmuss/torn
Torn keyboard
IdleHandsProject/volumetric_display
TENEX OLED Displays
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
cacheflowe/haxademic.js
A personal JavaScript library
chrxh/alien
ALIEN is a CUDA-powered artificial life simulation program.
vatro/svelthree
Create three.js content using Svelte components.
heithemmoumni/svelte-spinkit
A collection of loading indicators animated with CSS for Svelte
TheComputerM/awesome-svelte
β‘ A curated list of awesome Svelte resources
EmbarkStudios/rust-gpu
π Making Rust a first-class language and ecosystem for GPU shaders π§
godotengine/godot
Godot Engine β Multi-platform 2D and 3D game engine
semickolon/GodotRx
Reactive extensions for Godot C#
mxgmn/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
nicoptere/physarum
a slime mold simulation in JS and WebGL
flantel/pixelbook-linux
raisedbyfinches/aloy
zsh prompt based on Empress Noodle's Lena
adi1090x/rofi
A huge collection of Rofi based custom Applets, Launchers & Powermenus.
disconsis/literate-xmonad-config
A heavily documented xmonad config
ToxicFrog/Ligaturizer
Programming Fonts with Ligatures added (& a script to add them to other fonts)
elenapan/dotfiles
There is no place like ~/
gilzamir18/AI4U
AI4U is a plugin that allows you use the Godot Game Engine to specify agents with reinforcement learning. Non-Player Characters (NPCs) of games can be designed using ready-made components.